Comments
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Disturbed Ward is was actually my favorite map. Most survivors didn't know how to run the building extremely well, so I could consistently dunk on survivors from the top floor because they didn't know where the drop downs were. I haven't played the new map, and I'm not planning on doing so.
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The animations right now when loading in are pure nightmare fuel.
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This game not fulfilling what I thought I was getting when I bought the game is what is causing me to consider doing the same thing lol.
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I've not realized survivors are dying on hooks too often to count, which is unhelpful.
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^ I go "That survivor looks he/she has a lot of time left on the hook" while monitoring my exhaustion and item depletion rate. The survivor icon then suddenly changes to "sacrificed". "Huh. Didn't know he/she was that close to being dead. I really couldn't tell." The survivor then rants about being left to die on second…
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fr -- the grabs were awesome
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I dislike the map changes, and I have been consistent in that. Too much clutter which distracts from the atmosphere (i.e. it feels like the game through its aesthetics is actively trying to lower my ability to enjoy myself) Bland lighting (objects consistently have a strange sheen not present in older patches. Also,…
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Used them all up before the patch so I would remember it in a good light before parting with DbD, so I can't say that I can relate. However, from past experience, I usually get all of one map or all of another whenever I use the same offering in a sequence of trials (Red Forest, Crotus Prenn, etc.). RNG showing that it is…
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I just A. swing to tell the survivor to get out from underneath the pallet or B. let the survivor bleed out
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attempting to hit the skill check in any manner (early or late) and failing results in the perk being disabled.
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Stridor on Huntress and Hex: The Third Seal on Hag All the Iron Will gamers were annoyed, and the survivors were not happy when they carelessly ran into several of my traps, got downed in quick succession, and then had a harder time finding one another.
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since it seems like this is the desired place to give feedback and since I don't want to write everything I've written over again (and copy-pasting all of the text seems rude), I'm simply linking what I've already written.
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agency Having my Obsession switch from one player that I've ended up playing with differently due to my perks to another really ruins the experience of having an Obsession in the first place.
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oh, cool. Another perk that doesn't give the killer any input on who the Obsession is even though, you know, the killer is the one who's supposed to be Obsessed.
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The issue I have with the aura notification is that if I'm running Territorial and an OoO user goes into the basement to get an item, the survivor then sees me heading toward the basement. The survivor then says, "ah, territorial imperative and not whispers or hoarder". With Bloodwarden: A survivor goes into the exit gate,…
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I'm sorry? She's fine? The game decides I just can't use my power at times, and when I do, there's a good chance that there's a dead zone lying right in front of me. Furthermore, the cooldown only slightly affects the survivors' chances of getting away but majorly affects how much I enjoy just blinking at warp speed around…
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you want this:
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I make fun of myself when I run DS and/or BT.
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When survivors used Repressed Alliance in my games, I honestly laugh. I suddenly don't have to worry about monitoring a gen that was about to be finished for a short while. Gives me more time to chase the survivors I would otherwise leave.
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I thought this might come up, but the distance lost depending on the direction chosen when entering the shack (i.e. the pallet side) would dictate that a survivor would get the most benefit out of the perk by using a deeper part (but not the deepest) than what is currently available.
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The tree, as others have said, is no longer available. The basement stairs have had their highest drop-off points blocked off due to the shack changes, so the option for using Balanced Landing on the basement stairs is severely restricted, and with a killer near enough to prompt a survivor to use it, BL results in a hit…
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play only in tier one for a trial (or ten). It really helps with understanding what you can get away with in terms of having no red stain and no terror radius. Also, slugging is your best friend if you want to build pressure without relying on cheap (imo) perks.
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Never skip perks. That's a silly thing to do (unless you want to keep it at level one for whatever reason eg. Distressing, etc.)
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^what JasmineDragon said Dead Hard gives you I frames and a little bit of distance to make sure the killer can't consistently outlunge the duration. I find it incredibly amusing that you ran toward an injured survivor, gave him/her false hope that you were going to take the down, and then used Dead Hard to get out of the…
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Yes, she is still incredibly powerful and is now much less fun to play for people who don't care about being extremely efficient. The devs nerfed her enjoyment levels rather than her potency. Furthermore, she gains new bugs seemingly every day that continue to limit her ability to use her power in various situations. It's…
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it's a result of the devs giving out bloodpoints like candy to compensate for the lack of implementation of an alternate perk leveling system. So, in short, yes.
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This would be appreciated.
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As killer, I just ignore afk survivors. It's a 3v1 in all but name, and the afk survivors usually help me by giving me stacks on things like STBFL anyways. So, afk survivors over dead survivors means no opportunities for hatch among other things 3v1 games usually get. I'm not sure why you'd want afk survivors over…
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I read the first few pages of lore in the first rift and then gave up because it's all hot garbage.
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It would have also been funny if she had a key, yes. Unfortunately, she only had a medkit and d/cd as soon as I closed it, which was made me smile regardless.
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It's extremely uncanny. You can even see the sacrifice animation almost frame for frame at 2:00 (The stab, the removal of a white silhouette from the chest, the camera pan up into a spiral of black, expansive protrusions, etc.) -- it's pretty wild.
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blink twisted logic? I, as a killer, at the risk of letting a survivor freely complete generators, use my ability to lure survivors into making unsafe actions so that I can complete my objective, and you consider that...toxic? There was one gen left (on old Azarov's), and I was on the other side of the map from all thee,…
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uhh, no. I didn't know where the last Claudette was, so I waited on hatch (as Wraith) until I saw her, because I knew the exit gates were far apart. I closed it as soon as she fast vaulted the window in front of the hatch. same to you as above. Assumptions are being made about me extending the match for "no reason". Edit:…
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omg yes, PvZ 2 is another great example of the quality of storytelling dropping like a lead weight. I hadn't seen your comment before, but after I had, I realized I needed to respond. Have you seen Stromae's video that helped inspire the Entity? It's insightful as to what the devs intended for their creation to be. (I've…
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As soon as the Trapper lore released in the rift, I immediately realized that they have no idea what they're doing when it comes to telling a story. Their writing suuuuuuuucks. So, yes, I agree with you.
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A group of my clones all playing against/with one another.
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Reading this brought me great enjoyment.
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I would love if killer map offerings took priority, but that's unlikely to change any time soon. (I've been sending myself to Haddonfield lately, and since I'm almost out of offerings, I wouldn't mind you sending some of your survivors my way).
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I'm terrible at using Dead Hard effectively because 95% of all my downs as survivor connect during an animation (throwing a pallet, vaulting a window, etc.) because I'm incredibly greedy as a survivor, so I favor Sprint Burst to get me out of dead zones and away from hooks when the killer is coming back.
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I really like Elodie's screams. They sound a lot like Victor's screams, but more vulnerable. I once spent a match as Clown following an Elodie around smacking her with bottle after bottle after downing everybody else. That match helped me get it out of my system 😊
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Survivors staying in the exit gates often net me additional kills at the end of the game, so I would actually prefer more survivors to stay in and not leave immediately. Things like STBFL, Tombstone Myers, Huntress with both haft add-ons, and Insidious usually help with taking them back into the match to kill them.
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I'm not okay with current Billy. The sound changes made me defenestrate him, particularly because of the added ridiculous roar. There are other reasons, but that is currently the main one.
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the same maps which, while for some players may objectively look nice, don't objectively improve the gameplay experience.
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I've been burning all my Haddonfield offerings to avoid going to the "reworked" maps (that do a number on my frames and significantly decrease my enjoyment of the game), but I mostly play Hag and Huntress and tombstone Myers, so I haven't experienced recently much of what makes that map unfun. In fact, I've been enjoying…
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If the devs thought about it for even a little bit, they would realize that the change doesn't discourage camping and instead only hastens newer players' learning on how to camp more efficiently. Because now, instead of just holding the chainsaw at the end of the rev (and some survivors could bait the killer into making a…
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It's because of all the killers running Undying that I've simply stopped running hex perks. The encouragement for survivors to run Small Game has killed my usage of Lullaby, Third Seal, and Devour Hope for casual play. Thanks, Undying.
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What they originally gave it was pretty cool. What it has now? Not so much.
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I feel that, but BHVR is not going to just "delete" perks because they make the game incredibly frustrating and demoralizing for the killer role (cough DS for the longest time cough). Personally, Head On only ranks in top 10 of most disliked survivor perks (unlike it being your #1 it seems). (Spoiler)
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This clip essentially looks like a killer who didn't know how to deal with survivors who could chain loops was chasing a survivor who generally knew how to chain loops.
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I'm sorry, why, again, are you sandbagging other survivors? That actively reduces your chances of escaping against a competent killer... Aura reading is in no way any benefit compared to more survivors alive and distracting the killer.