The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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YES!
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What was the post?
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Every map in the game is survivor sided except the game and a little less the doctor's. Also the Shape can't stalk through the cornfield!! Great design. Either they make every map balanced or half for each side.
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Never had this problem. Looks like lag.
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No keep it please. Not fun playing while lag all over the place.
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The yellow one could use buff to be honest. It's so useless. They should be Yellow: kill one after hook. Green: kill two after hook. Red: kill four after hook.
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Great idea.
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SWF has nothing to do with improving your killer. You can't improve if the game is unbalanced. When a killer puts a trap and one sees it, everyone will know its location. If a killer starts chasing one, the rest will know he is chasing and will keep working on gens. SWF will choose their perks and add ons together.
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I play both sides my dude. Grow up!
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You said ruin? Maybe you are playing another game because ruin can be destroyed in seconds most of the time. And why the hell you want to force one side to choose a perk all the time just to temporarily fix something broken?
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Increasing the time would make the game boring. They need to add a second objective.
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I was thinking the same. I have so many stuff that I don't use.
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Amazing idea.
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I can't stand the swamp and the corn maps.
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The animation of the sacrifice has to finish before the hatch opens.
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Why people do standoffs any way? When I see the last survivor at the hatch I just hit them and let them escape. I don't even keep the second last survivor on the ground and go look for the last one. I guess some killers are greedy.
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I love the Hag. Wish I could marry her.
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I hate it when I play killer but I am forced to do it. Unless I am using endurance 3.
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No she is not. In fact two of her perks need buff.
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The concept of this game doesn't allow SWF. It's not like Evolve where you had the hunters trying to find the monster so they needed to communicate. Here the killer is trying to find the survivors and communication would give high advantage. If you chase one of them the rest will just keep working on gens. That's why it…
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No. They need to slowdown the gen rush and not make it easier.
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Agree. Her perks are bad.
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No. Flash lights can destroy traps. Crouching to rescue will slowdown the game to some point which this game desperately needs.
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I thought you would say 25 bonus movement speed! BP is not enough to go through the frustration. But I like the idea of knowing they are swf so I can avoid them.
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I like number 1 and 2.
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I hope you weren't trying to be a bad ass near the gate and got downed!
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Played him multiple times he seems the same to me.
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You want struggle with skill checks? If so then no. Struggling is already awful.
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I agree if they cut the pallets number by half.
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Who the heck uses light born anyway?
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I like it. The yellow one is useless right now.
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Anything that can slow down matches is good.
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I don't think it's necessary because you will see where the killer is and that's more important to you than whether he is chasing or not.
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I don't like it cause sometimes you have to rescue in front of the killer like when you have borrowed and the gate is near. Also the killer can grab the survivor.
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They need to add a second objective. Even if they remove toolboxes completely the gens are still easy to finish.
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Still NO.
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^ lol
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Unless you want the bloody cloths it's not worth the grind.
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Also every hex should have the exposed effect.
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Were you playing on ps4? I was playing survivor yesterday and the same situation happened. I felt sorry for him. The Hag was dark color. They should remove the glow of the totems and hide them better.
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What the hell was that? Why did he drop him the second time?
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NO
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He needs overhaul. Can't stop rescues, can't stop escapes, can't stop heals,can't stop totems, his screen is too foggy can't see anything.
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^^ lol can you please post a video you playing against a good SWF and screwing them? Thanks!
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I don't like your version. It doesn't solve the problem we have now "escaping the grasp" And the killer still has to deal with possible 4 DS in one match!!
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I don't like the idea of escaping the grasp even if you meet a condition. It's really annoying after a hard chase the survivor can escape easily. If the game were longer then keep it like it is now, but we all now how short the matches are against good survivors. Maybe you stun the killer for 4 sec WITHOUT escaping and…
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Survivors spawn in front of a totem or putting them near gens is really dumb. Need to be fixed.
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This has nothing to do with balance feedback!!
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They should lower the usage of each window during the chase to twice or even once.