The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Did they misjudge how much they could carry when they roofied you?
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Hey didn't you say you were gone in that post a couple hours ago? What are you doing here?
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How to read a graph 101. Read what the graph is showing. An increase in New players is not the entire player base. It's just new players. Counting new players over time doesn't show a decline in activity. It's additive. This graph just shows the total number (if numbers existed in this fever dream of a post) of people who…
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you're particular suggestion is decisively non lethal and completely defeats the purpose of running out the timer in chase.
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The devs mentioned the only buff legion needs in their ptb chat. The bleedout timer continues to count down while in chase. This gives legion the lethality it's ability needs without walking backwards or head down like a scolded pup.
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Dominatrix huntress sounds like net gain. Down me mistress!
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@tt_ivi_99 Perhaps the 5-10 second wait time is a bit much. Do you happen to know the delay time between missing a skill check and being able to continue repairs? I think that might be an easier time for people to accept.
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I will say that locations like the farm and junk yard have many multiple maps thus increasing the chance to be sent there. But I agree I've been getting more repeated maps myself, notably the pale Rose. Didn't they say in the dev stream they were tweaking the map algorithm?
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Sorry if my rant was incoherent. As it stands, when you put someone in the deep wound state, the bleed out timer pauses while in chase. To counter it and follow the victims without entering chase, a killer can walk backwards, or looking down at the ground to follow the trail. https://youtu.be/AauEJmetASo The devs talked…
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Surveillance should be like wraith and legion ultra rares that show gen progression. Even if you have to add in the stipulation that you have to kick it first
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We nerfed instablind once already. Just enjoy your trinkets while you have them
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It's not about balance. It's player fun that they have chosen to prioritize
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Unless they aren't satisfied with it. Then it's pushed back further
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If we agree that the perks and basic input skill are able to counter legion, how then does that not apply to the chase?
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Personally I think you're going about it in the wrong direction. I don't believe making his m1 stronger is the solution. while the healing action buff would be nice, the devs specifically reversed a doc buff to justify deep wound not being a healing action. If they did this they would have to not only rebuff the doc, but…
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Maybe it'll come out the same time as the DS Nerf
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They talked about this in a dev stream. Too much potential for trolling or sandbagging is the official statement. Your idea has been processed already.
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The idea is that they will in the future. Much like DS Nerf is in the future. The far far flung ever increasingly distant future.
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Working as intended.
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Ya d/c already robs killers of points, earned most times as salty lowered DC before hook. At least give us out add ons back
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The devs specifically mentioned this in their legion Dev stream. Not only is it valid, they said if this is a common practice, they will just quality of life change bleed out to continue while in chase.
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Pgtw is fine. Just need to buff gen damage as a whole
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I don't know, survivors look to have a ton of fun while they loop legion, or manage to out run the frenzy timer. I get more teabags as legion than any other killer.
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The most immediate change I can recommend is that when you know a killer is going to be released in the near future, save up bloodpoints to the 1M cap. This will push you to near 40 with smart and efficient blood web spending. You can also save daily rituals for a littl more then shrine of secrets for yet more to give you…
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Just for you I'm playing shock doc with king add on, followed by an easy game of bait an caught leatherface. Hope to see you in the fog
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@Devil_hit11 While it is possible to down them before the timer expires, I don't think it's an every chase occurrence. against pre buff borrowed time I personally still had to chase some survivors until time wound down and I don't think you can honestly say that is an isolated experience. Even if what you say is correct…
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I'm for idea 2, with the condition that the survivor is hit with feral frenzy a second time. The last in the chain of frenzy attacks is going to get focused down regardless, so between the stun, survivor speed burst, and the lack of scratch marks they have more than enough to make it to a LoS breaker and evade. Allowing…
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I'm having more trouble too
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It's going strong, but my question is what will happen when consoles upgrade to the next gen. PC can play the same game forever but will console players be satisfied? Sony put an end to backwards compatibility so consoles will likely have to re buy the game, cosmetics, and grind the blood web again and it's not the most…
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I mean I suppose with the hate that he and the team are constantly subjected to, I can understand these a little back handed jokes like this. I did have to double take it when I heard it Thursday. Maybe the cultural difference doesn't let the humor translate as well.
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It mentioned that there is no counter play against the legion, but I find that it isn't the case. I wouldn't consider myself any kind of top tier player but I do make it to rank 1 every session much to my chagrin. Given that skill range I've lost survivors in rampage. Jukes along with no scratch marks are a powerful…
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Hi stvn, face camping was when you could only unhook from a single direction and the killer stood in front of you face to face to body block the unhook icon. The devs fixed it when they added the swivel hooks and face camping ceased to be a thing.
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I think legion would feel fine if they allowed the victim that is hit with frenzy twice to have their timer continue to tick down during a chase. The killer will be stunned, and they have a chance to hide while the scratch marks are hidden. If they get found after that they are going to be tunneled anyway. This way they…
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No problems to report on ps4. The only time I have trouble filling a lobby is recently directly after the release of the killer. If it was an issue before that, it wasn't bad enough to think there was a problem.
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You don't think that it could be because an above average amount of players want to try the new killer do you? Kick rocks, queues will stabilize in a week
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I did see it, reducing the timer on already injured survivors is what stuck out to me but it still leaves the overall issue that the power lacks that little umph to bring the sequence to an end. But I think you're overlooking the fact that if the killer, any killer, is going to down someone, they have to focus on one…
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The fact this has to be done to make the power viable is a huge give away of the issues
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@cro0w That quote says he changed his mind about leaving, not that he changed. But I'm sure that a small town girl falling for a drifter bad boy would cause her to change her look too more mirror his. Don't know if it's intentional but a young person infatuated with another person often mimic the object of their desire.…
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I see a lot of agreement around this. Legion either needs standard movement speed to finish a chase or his power needs a coup de grace to down a victim.
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You might have buyers remorse over the killer, but cosmetics aren't a waste. Those outfits looks awesome regardless of how unfun his power is
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Could you please cite the source of this quote for future reference. Thanks Chester.
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What precisely made it trash?
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Bhvr gave us statistics on this before, and their numbers came to an 80% chance of a victim in your lobby running DS. sure that's not 100% but close enough to make your comparison shakey
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Implying standard speed would be unfair for a power that can't down an already injured victim
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This. Everyone knew what you'd get with the update when the ptb launched. Assuming your get more because of a data mine leak is your presumption.
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@Janick Isn't there some middle ground we can explore? You won't budge on stun, that's fine. Can we at least mull over the idea that a second deep wound allows the bleed out timer to run down during a chase so we aren't stunning ourselves 3 times to down 1 victims? Or the bleed out timer stopping at 99% while they mend.…
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Actually it does make sense. You see people were comparing snap out of it to mend. It was such an on the nose comparison they could not justify not allowing nurse's to work against mend. So, they said snap out of it is no longer a healing action so they could keep ment not a healing action
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Hillbilly is probably the most balanced killer in the game. He takes a combination of timing and skill while having to navigate the maps obstacles. If you're complaint is that billys in rank one are too good for you, it's a failing on your team's end. The fact he's the only one that gives you trouble in top tier gameplay…
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100% this. They couldn't justify making mend immune to nurse's because of the doctor so they screwed doc over with his own spikey dildo club to say healing isn't healing