tomas11403

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tomas11403
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  • Oni and blight are both limited on controller. Doesn't mean you can't play them well, but you can't flick as well as you can on Mouse and Keyboard. You said you already know basic m1 knowledge, so Oni might be for you, as he relies on basic mindgames in the early game. However, if you're looking for a challenge you might…
  • This animation occurs when she is done charging her power and is free to move about in phase.
  • I play on console (therefore native) and know how to spot it every time. She makes a sudden movement which may be confused with passive phasing, but it is distinctive in that she straightens out and it is much more of a sudden/unnatural movement. This implies that her phase charge has reached 100%. I'm not trying to say…
  • :( Good Billy' still exist, we're just an endangered species.
  • I hate to be that guy, but if you're consistently having that much trouble in red ranks, you might be the doof. Sure, you'll get a tough game once in a while, but at least 90% of red rank survivors (swf or not) really are not that good. Yes, survivor is the power role, but the vast majority of survivors are not good enough…
  • Stacking slowdowns is the strongest build for any killer. You really don't need to run slowdowns if you're a decent killer, but it's up to you. I'll give some perks which syngergize well with each killer though. Legion: Thanataphobia/Discordance Huntress: BBQ/Iron Maiden/Whispers/Nurses Calling/Bitter Murmer Spirit:…
  • He still isn't really good, but I would say that he's fairly balanced around average players now. He is still on the weaker end of that balance given that once he is uncloaked he has 0 chase potential, however he can make up for it a little with map pressure and occasionally a hit from his uncloak boost. Any killer who has…
  • I think it started at 100 tbh
  • Although it's an unpopular opinion, I was in favor of the J-flick, even though I'm console and couldn't do it. Reason being that even though it was an exploit, it created a fun new aspect of mindgame with genuine counterplay. Bump Logic was still always better than a J-flick, given that a J-flick could be countered, but…
  • This happens because the ranking system allows people with 50 hours to reach the top rank. The game is very survivor sided in most ways, but you rarely see this given that most survivors aren't experienced enough to demonstrate this.
  • Once you learn how to play the game, neither is stressful as you will realize how bad most people are at the game. Most people are bad because it is such a unique game, so there isn't much outside experience to be had, unlike an FPS game. The ranking system also allows people with less than 500 hours into the highest rank…
  • For this first part you talk about, you cam actually tell when she begins phasing. It's a little difficult to tell at first, but once you get it down it's reliable. Basically Spirit has several animations which go in a loop, and they flow together fairly smoothly. However, when she begins phasing, this cycle will reset,…
  • This has been around for a while, but over time it has kind of changed. The same goes for demo's shred and bubba's saw, if the survivor is far enough over the pallet, breaking the pallet will take priority over hitting the survivor. Depending on ping, this can look very unfair and seem like you should have gotten a hit.
  • I think you have under represented how many safe pallets there are on the map. Nearly every room has 1, if not 2 pallets, the vast majority of which are safe. The majority of these pallets are unmindgamable whether they are up or dropped, given that the loops are low and easy to see over. Yes, there are only 5 windows…
  • If you're going sweaty, bamboozle and brutal strength are often used by some very strong Huntress players. If you want to play more casual/fun, iron maiden, nurses calling, whispers, discordance, and bitter murmur are all solid options. Try out Shadowborn at your own risk as well, it can be addictive.
  • Freddy is not strong against the very top tier of survivors, I believe that this is what Tofu was basing his list off of. However, BHVR obviously isn't going to balance around a small group like that, they are going to balance around the large majority who dislike facing Freddy and allow him to seem stronger than he is.…
  • The only insta-down which I would consider unbalanced is Iri head, and I would only say that when it is used in combination with Infantry Belt. When a Huntress has only 1 Iri hatchet, she is actaully quite weak, especially if the player isn't that great (let's be honest, if you're using Iri head you probably aren't that…
  • I think you are intentionally being obtuse. I play 50/50 killer/survivor, and the movement was awful. "un telegraphed movement" does not make for easy games, it makes for counterplay. During that patch, if a huntress threw a fully charged hatchet, you pretty much couldn't dodge it. no matter what. Having the ability to…
  • I think with perks alone that team could still theoretically lose to nurse, and only nurse. However if we're throwing in medkits/toolboxes, I do think that it swings in the survivor's favor, especially with styptics. It really just comes down to the gen pressure though. If the survivors are coordinated enough to call out…
  • These two killers are the only ones who match up agaisnt "deathsquads" ( I'll just call them comp teams). If the team doesn't make any decently sized mistakes, even Spirit isn't strong enough to 4k. Nurse, however, still is strong enough. Nurse has the potential to make any chase last 20 seconds. If you consider going down…
  • Myers is easily one of the worst killers in the game unfortunately. Bad survivors will lose to him nearly every time, but a good team, even if they are all solo, will absolutely destroy him. The reason for this is how limited his power is. Yes, you get an instadown, faster vault speed, and a longer lunge. However, if a…
  • I absolutely love facing Bubba. If he has bamboozle you have to waste many pallets, but other than that he is countered very hard by windows. So long as you know the timing of the chainsaw pallet stun, you can run a Bubba for a long time on any map. I wish I could face 5/8 killer as Bubba like you.
  • Honestly, there are suspicions that MMR is secretly working in the background right now. Maybe you had done well with a killer for a few games in a row, and those survivors had low MMR (wouldn't surprise me given that many red ranks are just as skilled as green/yellow), and you guys may have actually had a close enough MMR…
  • I disagree with almost everything you have said here. If we are talking about facing optimal survivors, Wraith has barely changed. Yes, I think he will be stronger. But, at the end of the day, he has no power once he is uncloaked. He is a 115% ms killer who only has perks/mindgames to help him, and the top tier of…
  • What it's important to realize is that: A) people talking ######### are usually just mad, what they say is either exaggerated or untrue. B) Even if you were camping, who tf cares. It's a game, if you want to secure struggle to get the win, you do that. It's really not worth your time to get stressed or upset over people…
  • I find it so funny when people talk about how much they hate nurse/spirit every time they face them. These people just hear that these killers are OP, and kind of just give up. Against average red rank survivors, these killers are OP in the hands of a good killer. However, most players playing these killers aren't that…
  • I mean, you are correct about meta slowdown being stronger, it's meta for a reason. That being said, Thana is a viable perk, and against most teams you really don't need the best perks in order to win,
  • I don't you about your experiences from the past few years of dbd, but from what I have found, nothing has changed. People use to camp and tunnel just as much as they do now from my perspective. If anything, they tunneled off of hook even more given that mending was different for BT and you could dribble DS. Just my…
  • Oni is actually fairly weak. The issue comes when players either don't know his counterplay, or can't perform it. The counterplay is fairly simple: don't get hit. At the beginning of the game, play incredibly safe, do everything you can not to get injured. Don't greed pallets, go for risky plays, etc. A good team can…
  • This is something that has come into popularity over the past fer weeks. People call it the "J Flick". Now I can't do this as I'm on console, however this isn't something which is easy to do from what I've heard and seen, From what people have said, in order to full this flick off you have to flick you camera, then m1,…
  • I don't have a ps5 at the moment, but from what I've heard DbD is amazing on it. I've talked to 5-10 people, all of whom said it's night and day in terms of graphics and fps.
  • Are you decent as a flickbilly? If so there are actually a decent amount of loops which you can curve. Many of the loops which have plants on top of them in the small rooms are easy downs if you know how to curve. If not, just m1 most of the time, backrev when you get the chance, and use the long hallways for mobility. M1…
  • A few things I find that help. 1) Play for a few thousand hours, you'll stop caring as much ;) 2) When something goes wrong, don't just look to blame other things (Hitboxes, teammates, etc.). Look first to ask what you could have done better yourself. Yea, you got 4 outed as perkless Wraith on Haddonfield, it's gonna…
  • It's pretty easy to get on top of filler tiles on macmillan, so long as you have a hill nearby. You can also get on a truck on Haddonfield, you do so by shredding from the Myers' house front window, and if the red truck spawns in front, you're in business. Not as fun as spacebilly though, bring my boy back :(
  • I guess we disagree on it seeming realistic, but to each their own
  • Because unfortunately it isn't just cosmetic, even though they said that it would be. Dodging a hatches or Punishment of the Damned is significantly more difficult now because turning to the side is more difficult now. I understand that a lot of my frustration is that it's new, and I guess I'll adjust to it a bit once they…
  • I personally despise the new movement, I feel limited by it when I am in chase in terms of mechanical setbacks, and in my opinion it looks unnatural and strange, especially when a survivor turns around quickly. I really don't understand how people can prefer this clunky movement to old movement, which was very smooth with…
  • Ok. The UI and movement is your opinion, you are entitled to your own opinion, so I won't argue with that. However, saying that clown is now top tier is simply untrue. Clown has been changed so minimally that I don't see how he has moved up at all. Yes, the shortened reload is nice but that certainly doesn't bump him up a…
  • Whether or not the new animations look good is an opinion based matter. I personally can't understand how some people like them, but it's their opinion, so fair enough. I genuinely see 0 benefits from the new movement. That would be fine if there were also no setbacks, however it is very clunky, and does not allow you to…
  • Welcome to DBD, where anyone and their grandmother can reach the highest rank after 50 hours of gameplay. Think about a game like rocket league. You need thousands of hours to compete at the top ranks, and even with thousands of hours most people aren't good enough to reach the top. The same is true for DBD, but there…
  • As a rank 1 killer I get these games all the time when I play at night. While this is unfair to those players, the more concerning thing is that, to be honest, if you gave me 5 games of red rank players, and 5 games of rank 15 players, I honestly couldn't be sure that I could tell them apart. Most of the time when I do…
  • This problem is the reason why killer is boring and easy in the recent months. I would say that in all my games, upwards up 40-50% of survivors don't seem to see gens as a priority. This makes for incredibly easy games most of the time, as if even 1 of the 4 survivors is inefficient on gens, it simply isn't enough pressure…
  • Any Means Necessary is quite fun for survivor, for killer I enjoy surge. Not an incredibly strong perk, but its really the only slowdown i run in many of my builds
  • What you are saying about console vs PC is not completely true. I agree that killer is somewhat limited by console frames and sometimes a controller, however survivor can be played at just as high a level on console. 30 fps is more than enough to play survivor, and a controller still allows you to do everything that is…
  • I agree, although my point is that these newer players are able to be matched up against experienced players due to a poor ranking system
  • I wouldn't say being bad, I would say inexperienced. But overall yes
  • I'm by no means saying you can't use his chainsaw, I'm simply saying that his chainsaw isn't incredibly effective often times given that you are restricted to a very predictable movement pattern. The issue with his chainsaw sweep is that while you are able to moonwalk and change direction, most of the time if the survivor…
  • I can actually answer this. Laugh all you want, but I've played competitive Dbd from time to time, and I was able to scrim against him. This means he was doing everything he could do to win. Double recharge addons, strong build, camping/tunnelling when necessary. We got a few gens done, but it was incredibly difficult…
  • I would agree with this a little, I guess. The main reason people don't hate facing nurse is that you rarely face an incredibly good nurse. If you think you've faced one, maybe you have, but most likely you haven't. If you want to see some really good nurse play, SupaAlf is pretty consistent on YT/Twitch, and KnightLight…
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