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Double Killer game mode
It would be interesting to have a game mode where there are two killers, 8 survivors and larger maps. I think it could be fun although Im sure there will be a lot of balancing issues.
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Custom main menu tracks
I think it would be really cool if we could switch the main menu theme in the settings menu.Dead by daylight has had some really nice main menu themes and i have always wanted to be able to pick my own track.I really enjoy the themes from the Halloween update,Christmas update,and the Carnival theme.Either way the default…
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New ideas to counter common problems
So i made a long post about the things still wrong with the game on the PTB and it got me thinking about what i would change. In my eyes the problems for killers atm are * -Endless pallet/window loopers * -Flashlights in almost every game forcing you to run franklins and lightborn (You should never be forced to run a perk.…
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One thing that needs "THE CLOWN" to be better
I've been doing a lot of hours for the new killer and I think I could give an opinion about its current status. It is quite good at looping as expected by its power, it slows down and "blinds" .... but I think that its power is very short and weak with respect to others. I think he needs one thing within his power to be a…
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Surviver should only have one Perkslot
4 Perkslots for survivors are way too OP. They should only have one perk slot. We killers have 4 slots and the survivors each have one, so 4 in total. That's fair and i can get a chance of killing all in a round.
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Total rework of Gens needed
Right now it is impossible to get a good rank in gate keeper at high and even in some mid rank games. This needs some sort of fix, Also the killer needs just more time to track and chase Survivors. I've got a two prong fix for this. Add three sections to the Generator repair bar, if not being fix the gen will naturally…
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Daily rituals and?
So i was thinking of making another ritual for each weekend, i think that one ritual each day is a bit boring. Doing so there is one more each weekend will make the game a bit more enjoyable. Atleast i think that... * Outbreak
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Neutral Offerings and Perks
Would be nice to have more neutral Perks instead of only new Perks when a Killer or Survivor gets released. And more neutral Offerings would be nice too. Neutral Offerings: * (Killer) - Slightly/Moderatly/Considerably darkens the Totems and Hex Totems flame. (Hidden) * (Killer) - Changes the Hex Totem Flame color to Blue.…
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Pallet variations
Yesterday I talked with a friend about the upcoming DLC/Content and explained her that the toxin of the Clown is slowing the survivor, which let to a great idea that killers could be slowed too. One thing came to another and we had a couple of ideas, that came from horror movies or thrillers when people are chased. *…
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Leaver and Campers ~
Yooo boys and e-grils so since i startet playing again 2 weeks ago i already reached rank 11 (startet at 20) but since im arround rank 14~16 theire is something it happens again and again and again ~ * people ragequits after 3mins of gaming before even the first gen is done so i know the killer gets some bonus for this…
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View Other Survivors' Perk Setups in the Pregame Lobby
This came to mind when I was thinking about a comment I made on another thread, but I think it would be a good idea to implement a feature wherein survivors can view other survivors' perk setups in the pregame lobby (by hovering over their name perhaps). Maybe also the items and offerings they have equipped, so you can…
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What dream cosmetic would you want for Killers/Survivors?
Let's say you're a creative artist at BHVR and you're given the opportunity to design a costume for any killer/survivor for Dead by Daylight. What would you choose and why? For example, a Red Army costume for The Huntress, bikini Meg, etc.
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Changes to dying state
I have a couple of ideas for changes that would make the dying state a bit more interesting and to incentivize not slugging players. * I'm not sure if it would be a perk or an innate ability of survivors, but the ability to pull yourself over vaulting obstacles at a lot slower of a speed would be interesting for traversal.…
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Is Behavior hiring mods?
Out of curiosity. Maybe someone who speaks 3 languages? If so, where do we send our CV?
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Very rare (Legendary) Skins for killers
Maybe we could have some very rare skins (with the red icon) They could change the killers ability skin so a very rare Trapper skin could change how his traps look like and sound they make Maybe add some additional voice lines ingame too
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1 Remove Survivor Collision/2 Selectable Prestige
1: So we've always had those times were we were gonna go through a pallet or a door only for some idiot to run through and basically shove you aside and get you killed. I suggest removing Survivor collisions for eachother. 2: Instead of forcing us to use bloodied Vanilla clothing. Allow us to select specific clothing to…
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Total Rework of Gen needed. Redux
Back again with my idea to fix dead by daylight's most core problem. Those nasty gens, I took feed back from my last post from this topic and have made changes. So here you go, Up vote and get the devs to see this. Add four sections to the Generator repair bar, if not being fix the gen will naturally degrade itself at a…
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More Bloody Clothes!
Many of us have worked very hard and long to prestige our character(s) and the way we show our hard work is through the bloody clothes. with the new cosmetic store, there are many new heads, tops, and bottoms that we are excited to use, however now we have useless bloody clothes that just sit there, and our hard work is…
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Regarding SWF
First of all: English is not my first language, so sorry if this is horrible to read. There are many different opinions about SWF, but all have in common that the actual SWF system must be changed. Most of the threads propose to nerf SWF in one way or another (some even say to remove it completely), but I do not like these…
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Survivor Exhaustion
Running Sprint burst, Balanced Landing or Lithe has currently no trade-off which makes it an easy choice for most. To nerf the survivors a bit without changing those perks and giving killers an extra edge I think the Exhaustion effect should cause the survivor to breathe more violently and louder, like exhaustion would,…
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Rank Resets and their problems - and how to circumvent them
I bought the game recently on the free weekend, which so happened to come around a few weeks after a game-wide rank reset that put everybody back to Rank 20. The main problem involved in this is that veteran and high-rank troll players have been getting matched with newer Killers who have had the game for less than a week…
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Skin, Clothing and cosmetic improvement?
Yestersay i streamed the PTB. The shopsystem is a pretty good job so far ;) Me and my viewers had an improvement for the skins. It would be nice if the prestige could be a second skin layer, so that you can put the blood over your burchased skins and dont have to choose between new skin or prestige. What did you think…
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What about the Self-Care and Sprint Burst reworks?
I recall a dev, in the Discord server, said they the team was considering on reworking both of these perks, so they'd work like: * If you stop the Self-Care action before fully healing yourself to healthy state, the progress of the Self-Care action would be reset. * Sprint Burst only activates after running for 3 seconds.…
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Huntress Iridescent Head Offering
Hey.. So, some may think I am whining and stuff but seriously I feel like Iridescent Head is a bit.. Overpowered. Myers has to wait such a long time to get EW 3 and then he can only melee and down. With this Huntress offering you don't need to wait and you can have a ranged insta-down.. I just played a game against one…
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Reward Stealth
As a survivor, my main goal in any game is to try and allude/avoid the killer as much as possible. To the point where they will walk past me multiple times in a match without even seeing me. This is all while doing generators, unhooking where possible and healing other survivors. However, the game will end, will usually…
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There needs to be a rank restriction for SWF.
At rank 14 I've been getting a lot of high ranked survivors paired with low ranks, only for it to turn out they're a SWF. It's really not fair having a rank 8-9 paired against a rank 14 with their drooling Rank 20 friend coming along with them.
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Sprint Burst needs a nerf or a change.
150% speed for 3 seconds with only a 60 second cooldown is too short of a cooldown. It doesn't require any other activators like Adrenaline and Powering the exit gates or Lithe while vaulting in a chase. It's frustrating playing killer against it becase it virtually has no downsides, and it's one of the most meta perks in…
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Music variety <3
Something I've had on my mind after playing this game for a while is the fact that there's really no difference in Killer music except for Michael, terror radius, and Freddy's terror radius. And I think something that would give the game a new feel is more music. Maybe different chase themes for different killers? It's…
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The Clown Impressions
I'm not here to definitively say the killer is OP or super weak, I just want to know how everyone is feeling about The Clown in their first impressions. Me personally he seems pretty weak, mainly due to the affects of the bottle being so brief that it doesn't even matter. Again though, just a first impression I am not…
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Slow gen regression if no Survivor is fixing it
Some slow (slower than if the Killer broke the generator) gen regression would probably help in slowing the trials without forcing Killers to use Ruin, I'd think. Dunno if the devs already tested that.
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Hex perks
The idea of Hex perks was, to give survivors additional objectives. Something else to do instead of only holding M1 until the gen is done. Hex perks were supposed to be a "high risk, high reward" thing. But the reality is sadly different. Most Hex perks are a medium reward at best. Not even because they get cleansed in the…
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Leatherface’s Chainsaw [REPOST]
I have already posted this in the killer section, but i feel like it would be more appropriate here: Leatherface at release was a brilliant killer, as few knew how to counter his chainsaw. Now, at better ranks, his ability seems near useless, the chainsaw doesn’t really help in a chase unless there are no windows or…
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Do not let The Clown fall to Freddy levels of garbage
So far I really really like this clown. The way he can slow survivors during loops and completely shut off areas is what I've wanted for so long but im scared when he comes out in the main game hes going to be garbage or nerfed to oblvion.. p l e a s e don't let this happen. I feel like killer and survivor are a lot more…
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The two things that The Clown needs to make him a great killer.
* Survivors cannot interact with pallets, vaults and other spacebar interactions whilst intoxicated. Sort of like how you can't throw down pallets when recently shocked by doctor. * Have him throw his bottles like The Huntress. Not in an upwards position but straight forward. This would shorten looping around…
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pLeaZEE dEVs
buff the Blood Warden, to the max of 90 seconds … we cant do nothing with 60 seconds :/ tier 1 - 30 sec tier 2 - 60 sec tier 3 - 90 seconds what do you guys think?
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A "Museum" Mode
I enjoy games that allow you to experience the lore of the game as much as I like reading the lore in those games. There's something about being able to learn about not just the lore, but the history of the creation of the game that has always interested me. So I would like to suggest a museum mode. now what I mean by a…
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[Balance Changes / Survivor Item] Key needs some love
Key is an extremely situational item that has very very limited use. Having a perk that makes you drop it (Franklin's Demise), not to mention how difficult it is to find again after dropped; I think the key could use an add on to counter dropping it. Considering if a player is aware of the "formula" for the hatch to appear…
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A small cosmetic change which people'll definitely like.
In the post-op screen, every person who was sacrificed/killed should be shown injured, and for those extra cool boy points, those who disconnect shouldn't even be shown.
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The biggest balance problem
Hey there people of the fog, I don't want to give you much to read. I think the biggest problem DBD has, is "Survivors are too strong in a group, but too weak on their own." When there are 4 people doing gens, the game is over in 5-8 Minutes and theres a frustrated killer. When 2 people died, it's really hard for the rest…
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D-Strike into an item? Overcharge baked into standard (Balancing idea)
Is it possible to turn D-strike into an item instead of a perk? Or make DS, in general, only affect the killer once? Also I love the perk Overcharge, but it's the kind of perk that might be better simply baked into the game. Regressing generators have a skill check to start progression. Just ideas....
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MAYBE a good decisive strike rework (doubt it)?
An interesting idea I came up with (In my opinion at least) was make it so that when the killer carries a survivor through a pallet, said survivor has a chance to pull it over onto the killer getting a chance to run. It would be a game-play feature instead of a perk. I'm not sure how practical it would be.
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Decisive Strike Idea
Okay, I've been playing Dead by Daylight on console for the past 6 months basically and I have been looking at PC gameplay as well to gather data. From what I see and what others say (Including devs), Decisive Strike gives way too much value for being a perk. So I'll like to suggest a perk rework and say the pros/cons of…
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Award benevolent for successful sabo saves.
Sabo has been neutralized as a potential way to rank up, however, I might have an idea to put it back on the menu. When somebody sabos a hook, the should be an invisible area around the hook, if the survivor struggles out of the killer's grasp inside of that area, it should reward the Saboteur some Benevolent points.
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Hag Buff Ideas (No not 115% movement speed)
-The portion of the animation where the Hag crouches to place a trap before actually drawing it is reduced to half a second down from 1 second. --The rest of the animation is sped up by 5%. -Fix an issue that considerably reduces the Hag’s lunge speed immediately after a teleport. Her speed after teleporting should be…
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When we report bugs, please quote our usernames!
Like on stream, when you guys say "we fixed X bug", please say "thanks you Sir Nickname for reporting this bug", that would make us very happy <3 .
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New player levels
on stream 101 you mentioned player levels, every time you level you’d get shards. I was wondering if that means player level is infinite?
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Having that simple AI you showed off be implemented
I'd love for singleplayer to be a thing, i'd play both that and multiplayer. You can just implement it, then evolve it by observing the results people give you for playing against them.
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Freddy's fog shouldn't be alterable
Fog items shouldn't work on Freddy's dream world. It's already very think, and if one is used to increase it, it completely ruins his vision.
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Give randos some of the info swf does?
I remembered you guys wanted random people in a game to have the same information that a swf has so what if you guys make it so at any part of the map survivors can hear a gate being opened and have a icon that a gate is opened or if someone is opening a gate. Also make the sound directional (if it isnt already)
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Adrenaline not be used as I'm picked up?
Would be nice to not have adrenaline wasted because it gets used as I'm being picked up.