3.2.0 | PTB - BHVR
<main> <article class="userContent"> <h2 data-id="features-content"><strong>Features & Content</strong></h2><ul><li>Feature - Dedicated Servers are enabled.</li></ul><p><strong>Party Management & Friends List</strong> </p><ul><li>Merged "Survive With Friends" grouping functionality into "Play As Survivor" flow.</li><li>Friends List - See who is online and invite them to play or request to join an existing party, all from within the game.</li><li>In-Game Notifications - Notifications for incoming invites, requests to join, and players joining / leaving your party.</li><li>Survivor Parties now stay together between games - No need to re-invite after each match!</li></ul><h2 data-id="balance"><strong>Balance</strong></h2><p><strong>Misc Gameplay changes</strong></p><ul><li>Added a debuff icon, similar to The Trappers Honing Stone add-on, when affected by The Nightmare's Red Paint Brush, Swing Chains, Jump Rope and Outdoor Rope add-ons. </li><li>Added 2 new score events when escaping and dying as the Obsession in the Survival category. </li><li>Increased the amount of perks available in the players Bloodweb, starting at level 40. </li><li>Added a new glow effect to Survivors' health bar when bleeding out, carried and hooked. This is used to indicate that the health bar depletion is paused. </li><li>Adjusted the distance at which the player hears the Entity window blocker audio from 16 meters to 8 meters.</li></ul><p><strong>Art changes</strong></p><ul><li>Reworked the hair on Meg's Game Set Match head customization items.</li><li>Adjusted the dynamic animation on the pony tail for Meg's Teen Angst head customization item.</li><li>Added the band aid on Meg's knee for the Tempo Runner outfit. Icons have also been updated to reflect this.</li><li>Reworked the hair on Jake's Sharp Mustache Jake and Old Man Jake head customization items. </li><li>Optimization of hair materials.</li><li>Reworked the Close Hatch animation</li></ul><p><strong>Survivor perk changes</strong></p><ul><li>Left Behind: When you are the last Survivor alive in the trial, the hatch aura is revealed to you within a 24/28/32 meter range.</li><li>Dark Sense: Now triggers from any generator completion instead of only generators completed by the perk owner.</li></ul><p><strong>Killer perk changes</strong></p><ul><li>Dying Light: You become obsessed with one survivor. Your obsession gains a 33% action speed bonus to unhooking and healing other survivors. Each time you hook a Survivor other than the Obsession, if the Obsession is alive, gain a token. If the Obsession is alive, all Survivors who are not the Obsession get a 2%/2.5%/3% penalty to Repair, Healing and Sabotage speed for each token.</li></ul><h2 data-id="bug-fixes">Bug Fixes</h2><p><strong>Killer related</strong></p><ul><li>Fixed an issue that could cause Survivors to become permanently Exposed when directly hit by The Clown's bottles twice in a row with the Redhead's Pinky Finger add-on.</li><li>Fixed an issue that caused The Hag's Dead Fly Mud add-on not to have the correct teleport range. </li><li>Fixed an issue that caused The Hag's add-ons to have the wrong power name displayed.</li><li>Fixed an issue that caused The Shape's add-ons to have the wrong power name displayed.</li><li>Fixed an issue that caused The Wraith's weapon to hide auras while Cloaked. </li><li>Fixed an issue that caused The Spirit's weapon to hide auras when it was deconstructing and invisible. </li><li>Fixed an issue that visually caused The Ghost Face's model to shrink for a few frames at the end of his mori. </li><li>Fixed an issue that caused The Ghost Face and The Shape to be unable to see exit gate auras while stalking. </li><li>Fixed an issue that caused The Huntress' head to be misplaced in her shadow.</li><li>Fixed an issue that caused The Nurse's arm not to fully appear when looking up and blinking. </li></ul><p><strong>Map specific</strong></p><ul><li>Fixed an issue that caused an invisible collision blocking player movement on the right side of the basement stairs. </li><li>Fixed an issue that could cause Survivors' to become momentarily stuck after canceling the cleanse totem action on specific totems in the Badham Preschool maps. </li><li>Fixed an issue that caused improper lighting on some translucent materials in one of the preschool rooms in the Badham Preschool IV map.</li><li>Fixed an issue that caused ground shadows to end abruptly in the Treatment Theatre map.</li><li>Fixed an issue that allowed Killers to climb a small brick wall and debris asset in the Crotus Prenn Asylum maps. </li><li>Fixed an issue that caused an invisible collision on either side of a stair case leading up to the temple building in the Temple of Purgation map. </li><li>Fixed an issue that caused an invisible collision on the broken bricks on the side of the warehouse building in the Coal Tower map. </li><li>Fixed an issue that allowed Survivors to cleanse the totem near the combine harvester from above in the Coldwind Farm maps.</li><li>Fixed an issue that caused Killers to be able to hit Survivors on the other side of the fences inside the slaughterhouse building in the Rancid Abattoir map. </li><li>Fixed an issue that caused an invisible collision on the back wall of the garage building in the Wretched Shop map. </li><li>Minor map bug fixes.</li><li>Misc LOD fixes and improvements.</li></ul><p><strong>Perks</strong></p><ul><li>Fixed an issue that caused Hex: Huntress Lullaby to have no effect on Toolbox repair skill checks.</li><li>Fixed an issue that caused Hex: Huntress Lullaby not to show or apply the Cursed effect on any non-repairing skill checks.</li><li>Fixed an issue that caused Hex: The Third Seal to visually cap at 3 tokens. </li><li>Fixed an issue that sometimes caused Alert not to trigger an audio cue. </li><li>The value shown for tier 1 on Shadowborn did not match the actual value used, we've updated the text to match the value.</li><li>Fixed an issue that caused Infectious Fright to have no effect on Survivors in the dying state. </li><li>Fixed an issue that caused the stun zone from Head On not to last for the full animation. </li></ul><p><strong>Miscellaneous</strong></p><ul><li>Added more logging to better help understand and track the issues where players are unable to successfully escape the trial through the exit gates, or perform certain actions.</li><li>Added more logging to better help understand the issue where players would see their friends' in default customization despite having customization items equipped. </li><li>Added a retry mechanism for updating the Rank after a Match is completed. We additionally implemented more analytics to track the "Rank Update Error" message some players are encountering and will keep a close eye on the result of this fix.</li><li>Tentatively fixed an issue that could cause players to become stuck in collisions. Added analytics to detect when this happens.</li><li>Fixed an issue that made it impossible to cancel the healing action when pressing pressing or holding the sprint action. </li><li>Fixed an issue that sometimes caused the a case of infinite End Game Collapse when being forced to drop a Survivor near assets or collisions. </li><li>Fixed an issue that could cause the hatch not to spawn correctly if it spawned underneath a dead corpse. </li><li>Fixed an issue that caused players at Rank 15 or above to lose more than 1 pip when disconnecting. </li><li>Fixed an issue that caused no points in the Malicious Emblem for catching a Survivor in a locker. </li><li>Fixed an issue that caused no points in the Chaser Emblem for interrupting a Survivor, ending the chase. </li><li>Fixed an issue that caused Survivors upper bodies to rotate when moving the camera while being mended. </li><li>Fixed an issue that caused female Survivors to use the male Survivor wake up animation when waking up another Survivor.</li><li>Fixed an issue that caused female Survivors to use the male Survivor animation when entering and exiting lockers.</li><li>Fixed an issue that caused Survivors to become offset from the Killer's shoulder when they hit a surface. </li><li>Fixed an issue that caused the wrong error message to appear when disconnecting the Ethernet cable while on a hook. </li><li>Fixed an issue that caused no progress on the Devoted Gatekeeping achievement if the Killer hooks and sacrifices the final survivor after closing the hatch before the final generator.</li><li>Fixed an issue that caused certain types of skill checks (Hex: Ruin, Decisive Strike, Overcharge, Jigsaw searches and Snap Out Of It) not to count towards the Nerves of Steel achievement. </li><li>Misc cosmetic clipping and improvements.</li></ul><p><strong>Audio & Localization</strong></p><ul><li>Fixed an issue that caused the Exposed status effect audio to overlap with The Shape's Tier III audio SFX. </li><li>Fixed an issue that caused the audio cue when initiating a chase with the Obsession to play twice. </li><li>Fixed an issue that caused the Survivors sounds to have an unwanted panning. </li><li>Fixed an issue that caused audio occlusion while hiding in a locker.</li><li>Misc audio improvements.</li><li>Major localization translation and improvements.</li></ul><p><strong>UI & HUD</strong></p><ul><li>Misc UI improvements.</li></ul><h2 data-id="ptb-known-issues"><strong>PTB Known Issues</strong></h2><ul><li>The Hillbilly's chainsaw spring movement speed is randomly reduced to walking speed. </li><li>Basements in the Treatment Theatre map are missing their inner walls. </li><li>There are several hatch locations that cannot be opened with a key.</li><li>Friend list duplicate if player accept a friend request in Steam</li></ul> </article> </main>