6.6.1 | Bugfix Patch - BHVR
<main> <article class="userContent"> <div class="embedExternal embedImage display-large float-none"> <div class="embedExternal-content"> <a class="embedImage-link" href="https://forums.bhvr.com/home/leaving?allowTrusted=1&target=https%3A%2F%2Fus.v-cdn.net%2F6030815%2Fuploads%2FW2Y5XE34V34J%2F661banner.png" rel="nofollow noreferrer noopener ugc" target="_blank"> <img class="embedImage-img" src="https://us.v-cdn.net/6030815/uploads/W2Y5XE34V34J/661banner.png" alt="661Banner.png" height="300" width="1000" loading="lazy" data-display-size="large" data-float="none"></img></a> </div> </div> <h2 data-id="release-schedule">Release Schedule</h2><p>Update Releases: 11AM ET</p><p><em>Note: Times are an estimate and may vary from platform to platform.</em></p><div class="embedExternal embedImage display-large float-none"> <div class="embedExternal-content"> <a class="embedImage-link" href="https://forums.bhvr.com/home/leaving?allowTrusted=1&target=https%3A%2F%2Fus.v-cdn.net%2F6030815%2Fuploads%2F6SGZAKQKJ0VZ%2Fpatchnotesdivider.png" rel="nofollow noreferrer noopener ugc" target="_blank"> <img class="embedImage-img" src="https://us.v-cdn.net/6030815/uploads/6SGZAKQKJ0VZ/patchnotesdivider.png" alt="PatchNotesDivider.png" height="20" width="1000" loading="lazy" data-display-size="large" data-float="none"></img></a> </div> </div> <h2 data-id="features"><strong>Features</strong></h2><ul><li>Updated UI for The Skull Merchant's Power.</li></ul><div class="embedExternal embedImage display-large float-none"> <div class="embedExternal-content"> <a class="embedImage-link" href="https://forums.bhvr.com/home/leaving?allowTrusted=1&target=https%3A%2F%2Fus.v-cdn.net%2F6030815%2Fuploads%2F492GRE343DMZ%2Fpatchnotesdivider.png" rel="nofollow noreferrer noopener ugc" target="_blank"> <img class="embedImage-img" src="https://us.v-cdn.net/6030815/uploads/492GRE343DMZ/patchnotesdivider.png" alt="PatchNotesDivider.png" height="20" width="1000" loading="lazy" data-display-size="large" data-float="none"></img></a> </div> </div> <h2 data-id="bug-fixes"><strong>Bug Fixes</strong></h2><h3 data-id="archives-challenges">Archives & Challenges</h3><ul><li>Fixed an issue where the "Glyph Graduate" Yellow Glyph challenges were not recognizing the Player's input within a good skill check zone.</li><li>Fixed an issue where the "Near Miss" challenge could gain progress if the Killer's attack missed a Survivor from a distance greater than the intended 5 meters.</li><li>Fixed an issue where the "Gruesome" challenge would gain two (2) points of progress instead of one (1) during the End-Game Collapse.<ul><li>This fix also addresses other Hook action challenges that gained double progress during the End-Game Collapse.</li></ul></li></ul><h3 data-id="audio"><strong>Audio</strong></h3><ul><li>Fixed an issue with The Spirit where the audio for her phase ability would not be played for Survivors while using the Furin add-on.</li><li>Fixed an issue where granted currency and item pop-ups in the Main Menu would play twice.</li><li>Fixed an issue where the SFX for changing pages using a controller would be missing while in a bot lobby.</li><li>Fixed an issue where the game's audio could be heard while in the Loading Screen before entering or leaving a Trial.</li></ul><h3 data-id="bots">Bots</h3><ul><li>After playing a Custom Game with Add-ons disabled, the Tally screen no longer shows incorrect Add-ons.</li><li>An injured Bot will now think twice before attempting to heal a downed Bot within the Terror Radius.</li><li>Bots can now use the Repressed Alliance Perk.</li><li>Bots no longer shuffle at a slow pace while at a pallet if the chasing Killer is slightly far away.</li><li>Bots now respect Killers more by not getting into lockers while in the Killer's line of sight.</li><li>Bots will now avoid backtracking to Pallet to stun the Killer, as it often led to an injury.</li><li>In the Custom Game lobby, Bots now correctly display the Item equipped even after changes in party members.</li><li>When playing against a Killer with the Iron Maiden Perk, Bots are now more careful about getting into Lockers, especially when equipped with Locker-based Perks like Flashbang.</li><li>When playing against Freddy Krueger with Add-ons allowing Dream Pallets, Bots will now remember which Pallets were replaced by fakes.</li><li>When playing against The Skull Merchant, Bots avoid loops covered by a Drone zone.</li><li>When playing against The Skull Merchant, Bots are now capable of vaulting near Drones.</li><li>When playing against The Skull Merchant with the Iridescent Unpublished Manuscript Add-on, Bots now respond to the change in Terror Radius.</li></ul><h3 data-id="characters">Characters</h3><ul><li>Fixed an issue that cause the Door breaking animation to play too fast when playing as The Legion with Brutal Strength and equipped Frank's mix tape.</li><li>Fixed an issue that cause all Survivors' left hands to be distorted when receiving healing.</li><li>Fixed an issue that causes The Artist's arm to jitter backward awkwardly when she walks into and past a tall asset.</li><li>Fixed an issue that cause All Survivors' hands and heads to clip through the locker when fast exiting.</li><li>Injured Survivors have no more crooked wrists when moving and holding a Pocket Mirror.</li><li>Fixed an issue causing killers to sometimes be unable to hit a Survivor healing a downed Survivor.</li><li>Fixed an issue where The Knight's Healing Poultice, The Onryo's Distorted Photo and The Oni's Iridescent Family Crest Add-ons incorrectly revealed auras for the duration of their effect.</li><li>The Dredge no longer incorrectly becomes Invisible when teleporting during Nightfall.</li><li>Survivors who scream during the Cenobite's teleport no longer become stuck.</li><li>The Skull Merchant's Drones no longer appear invisible when in the Active State.</li></ul><h3 data-id="environment">Environment</h3><ul><li>Fixed a lighting issue that caused the Onryo's well to look incorrect in the lobby.</li><li>Fixed an issue with a rock that could be climbed in the Mount Ormond Resort map.</li></ul><h3 data-id="perks">Perks</h3><ul><li>The Survivor's Aura no longer fails to be revealed by Grim Embrace when the obsession is transferred by Game Afoot.</li><li>Teamwork: Power of Two no longer fails to deactivate if the other Survivor disconnects.</li><li>Healing an injured Survivor who has the Perk Adrenaline equipped while all Generator are completed no longer triggers the effect of the Perk Teamwork: Power Of Two</li><li>The Teamwork: Power of Two buff external icon now properly appears on all of the Survivors using the Perk.</li><li>The Teamwork: Collective Stealth's external perk icon now correctly appears on the affected Survivor instead of the perk owner when both Survivors have this Perk equipped.</li><li>The Friendly Competition repair bonus speed buff is now properly maintained if the Perk owner disconnects from the Trial.</li><li>Using the Perk For The People on a dying Survivor now properly gives the Survivors the Teamwork: Power of Two and Teamwork: Collective Stealth buffs.</li><li>The End Game Collapse timer now updates properly when the last remaining survivor gets back up from the Adrenaline perk's effect</li></ul><h3 data-id="platforms">Platforms</h3><ul><li>All available Maps now correctly show in the Custom Game settings for players on the Epic Games Store.</li><li>Fixed an account mismatch issue when using the in-game Store on the Windows Store.</li><li>Fixed an intermittent crash when launching the game on Switch.</li></ul><h3 data-id="ui"><strong>UI</strong></h3><ul><li>Fixed an animation issue when quickly changing pages in the Edit Bot Loadout popup.</li><li>Fixed a layout issue in the Edit Bot Loadout popup when the UI Scale Setting is not 100%.</li><li>Fixed an incorrect tooltip message for unavailable add-ons in the Edit Bot Loadout popup.</li></ul><h3 data-id="misc">Misc</h3><ul><li>Hooking Survivors during the End Game Collapse no longer counts for 2 Hooks for the Hooks challenges progress</li><li>The Hack the Mainframe Achievement now unlocks correctly upon Killer disconnection.</li><li>Adept Renato and Adept Thalita are unlocked if the Killer Disconnects after the Exit Gate was opened.</li></ul> </article> </main>