6.2.1 | Bugfix Patch - BHVR
<main> <article class="userContent"> <div class="embedExternal embedImage display-large float-none"> <div class="embedExternal-content"> <a class="embedImage-link" href="https://forum.deadbydaylight.com/home/leaving?allowTrusted=1&target=https%3A%2F%2Fus.v-cdn.net%2F6030815%2Fuploads%2F6MA4B5SLEJK3%2F621banner.png" rel="nofollow noreferrer noopener ugc" target="_blank"> <img class="embedImage-img" src="https://us.v-cdn.net/6030815/uploads/6MA4B5SLEJK3/621banner.png" alt="621Banner.png" height="300" width="1000" loading="lazy" data-display-size="large" data-float="none"></img></a> </div> </div> <h2 data-id="features">Features</h2><ul><li>The Mastermind<ul><li>Increased the size of Survivor detection for triggering grabs with Virulent Bound</li><li>Damage done with Virulent Bound now counts towards the Chaser emblem</li></ul></li></ul><h2 data-id="content">Content</h2><p><strong>Archives</strong></p><ul><li>Visual feedback has been updated for the "Glyph Massacre" orange glyph challenge.</li></ul><div class="embedExternal embedImage display-large float-none"> <div class="embedExternal-content"> <a class="embedImage-link" href="https://forum.deadbydaylight.com/home/leaving?allowTrusted=1&target=https%3A%2F%2Fus.v-cdn.net%2F6030815%2Fuploads%2FCFO9TQWMCW5R%2Fpatchnotesdivider.png" rel="nofollow noreferrer noopener ugc" target="_blank"> <img class="embedImage-img" src="https://us.v-cdn.net/6030815/uploads/CFO9TQWMCW5R/patchnotesdivider.png" alt="PatchNotesDivider.png" height="20" width="1000" loading="lazy" data-display-size="large" data-float="none"></img></a> </div> </div> <h2 data-id="bug-fixes"><strong>Bug Fixes</strong></h2><ul><li>Fixed an issue that caused a subtle camera offset in-game which lead to motion sickness in some players.</li><li>Fixed an issue that caused the face of survivor Carlos's to be contorted after being Mori'd by some Killers</li><li>Fixed an issue that caused the Mastermind to be able to grab survivors through thin walls when using Virulent Bound.</li><li>Fixed an issue that may cause the Mastermind to be unable to grab survivors with his Virulent Bound near some stairs.</li><li>Fixed an issue that may cause survivors to clip inside assets when slammed into them by the Mastermind’s Virulent Bound.</li><li>Fixed an issue that caused fully infected survivors to play the dying scream SFX when another survivor is slammed into them by the Mastermind’s Virulent Bound.</li><li>Fixed an issue that caused fully infected survivors to play the injured grunt SFX when hit by the Mastermind’s tentacle.</li><li>Fixed an issue that may cause the Trigger Bound prompt to be visible in situations where Virulent Bound cannot be used.</li><li>Fixed an issue that caused the pulse VFX to stay until the end of the trial after the Mastermind is stunned while using Virulent Bound.</li><li>Fixed an issue that caused survivors not to be thrown down when the Virulent Bound ends close to the ledge.</li><li>Fixed an issue that caused the Mastermind to be unable to grab survivors interacting with a chest when using Virulent Bound.</li><li>Fixed an issue that caused the Mastermind to push back survivors exiting lockers into the locker when using Virulent Bound to rush at it.</li><li>Fixed an issue that may cause the Mastermind to block unhooking by rushing at the hooked survivor with Virulent Bound.</li><li>Fixed an issue that caused the Mastermind’s Virulent Bound not to trigger Decisive Strike.</li><li>Fixed an issue that caused the Alert perk not to trigger when the Mastermind destroys a breakable wall with Virulent Bound.</li><li>Fixed an issue that caused the icon to be missing when picking up a First Aid Spray from a supply crate.</li><li>Fixed an issue that caused the Hyperfocus perk not to apply its effects on healing actions.</li><li>Fixed an issue that caused the generator’s aura to remain shown for the rest of the trial if a survivor leaves the trial after installing a trap using the Wiretap perk.</li><li>Fixed an issue that may cause survivors to be stuck after being interrupted by the Doctor’s Shock Therapy while unhooking.</li><li>Fixed an issue that sometimes caused the HUD's Player Statuses to be constantly displayed in their brightened state.</li><li>Fixed an issue that sometimes caused the Player's Name tags to be partially cut in the Lobby.</li><li>Fixed an issue that caused the Pig's Ambush Dash attack prompt to erroneously display the Prove Thyself perk description in non-English languages.</li></ul> </article> </main>