Features & Content
- Feature - Added a delay before the ping indicator appears in the online lobby for Killers & Survivors. This delay allows for the ping to stabilize before being displayed to the player.
- Feature - Games that would start with less than 5 players are canceled, and all players still connected to the server will be returned to the tally screen (keeping their items, add-ons and offerings) and notified about the cancellation.
- Feature - Re-added the theme music for DLC characters.
End Game Collapse
- Closing the hatch instantly powers up the exit gates.
- End Game Collapse starts when an exit gate is opened or when the Killer closes the hatch.
- End Game timer starts at 2 minutes. Timer is slowed down when a Survivor is downed or hooked.
- Survivors are sacrificed by the Entity when the timer expires. These sacrifices count as kills.
- The Killer can now open a powered up exit gate.
- The hatch always spawn as soon as there is 1 Survivor left in the trial.
Scoring:
Killer
- Gate Open: Opening an exit gate (500).
- Hatch Close: Close the hatch (250).
- Late Hook: Hook a Survivor after the EGC has started (250).
- Late Sacrifice: Sacrifice a Survivor once the EGC has started (500).
- Time's Up: Entity sacrifices a Survivor after the EGC has expired (500).
Survivor
- Late Heal: Heal another Survivor during EGC (750).
- Late Rescue: rescue another Survivor during EGC (2000).
- Pressure: Be the last Survivor alive and EGC starts (250).
- Release: Open an exit gate after the EGC has started (1500).
- Tenacious: Complete repairing a generator after the hatch has opened (500).
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Balance
Gameplay:
- Adjusted controller inputs to improve movement control.
- Adjusted the time the notification bubbles are displayed to 5 seconds. This includes all notification bubbles that are not perk based; exit switch, generator, hooked, bear traps, etc.
- Boarded up the Maze walls in Coldwind Farm maps to reduce the ability to look through the tiles and see the Killers' and Survivors' movements.
- Killers do not see the Deep Wound status effect progress timer; only the Deep Wound bar to know the status effect has been applied.
- Removed hatch interrupts for the End Game Collapse.
- Removed the RNG element associated to window placement in the Treatment Theatre map. Each room now has a static window spawn configuration. RNG is now only being applied to the placement of extra openings in the rooms.
- Reworked the character collision in the basement stairs to prevent hostage situations.
- The Deep Wound status effect timer does not decrease when within the Killers terror radius.
Perk changes:
Survivor
- Calm Spirit: Calm Spirit now hides all screams and their associated loud noise indicators (if any). Adjusted the text to be more global.
- Left Behind: Gain a 55%/65%/75% repair speed bonus, up from 19%/22%/25%.
- We're Gonna Live Forever: Each time you perform a Safe Hook Rescue or take a hit to protect a Survivor, gain 25% stackable bonus to all Bloodpoint gains up to a maximum of 50/75/100%.
Killer
- Remember Me: Each time you hit your Obsession increase the time to open the exit gates by 4 seconds, up to a maximum of 8/12/16 seconds.
Killer Changes
The Legion changes:
Add-on changes
- Cold Dirt: Reduces Feral Frenzy fatigue duration by 0.6s, down from 0.75s.
- Defaced Smiley Pin: Added a 60 second Mangled status effect when Feral Frenzy hitting a Survivor with Deep Wound.
- Frank's Mix Tape: Removes 25% of the bleedout time (was 5 seconds, is now 7.5 seconds and bleedout is still 30 seconds).
- Iridescent Button: No longer requires a Feral Frenzy hit to activate. Pallets will break when vaulting them in Feral Frenzy.
- Joey's Mix Tape: Reduces Feral Frenzy fatigue duration by 0.4s, down from 0.5s.
- Julie's Mix Tape: Reduces Feral Frenzy fatigue duration by 0.2s, down from 0.35s.
- Mischief List: Adds 0.8 seconds, up from 0.5.
- Mural Sketch: Adds 1.6 seconds, up from 1.
- Scratched Ruler: Reduces Feral Frenzy recharge time by 3.5 seconds, up from 2.5.
- Smiley Face Pin: Added a 60 second Blindness status effect when Feral Frenzy hitting a Survivor with Deep Wound.
- Stolen Sketch Book: Adds 2.4 seconds, up from 1.5.
- The Legion Pin: Added a 60 second Broken status effect when Feral Frenzy hitting a Survivor with Deep Wound.
Gameplay changes
- Bleedout time is no longer removed by Feral Frenzy hits (was 10 seconds per hit).
- Feral Frenzy can only be used when the meter is fully charged.
- Feral Frenzy move speed is now 5.0 m/s.
- Frenzy power gauge amount lost when landing an attack outside Frenzy: 50%. (was 100%)
- Increased the Feral Frenzy recharge time to from 15 seconds to 20 seconds.
- Increased the Legion's terror radius to 32 meters, from 24 meters.
- Increased the duration of Feral Frenzy to 10 seconds.
- Increased the fatigue time when Feral Frenzy ends from 3 seconds to 4 seconds.
- Missed attacks will end Feral Frenzy.
- Pallet vault duration 1.35s. Cuts time benefit by 25%. (was 0.9s; default pallet break is 2.7 sec. 0.1 for snap, 2.6 for break).
- The Legion cannot see pools of blood while in Feral Frenzy.
- The Legion now moves at the default Killer speed (4.6 m/s).
- Window vault duration 1.1s. Cuts time benefit by 25%. (was 0.9s; default window vault is 1.7 sec, fastest Survivor vault is 0.8s).
The Wraith changes:
- Restored the "bone rattle" noise at the beginning of the Wraith's cloaking animation.
- When cancelling the Wraith's cloaking interaction, players will now be able to attack or interact immediately, rather than having to wait for the bell-stowing animation to finish.
The Pig changes:
- RBTs only become active whenever a generator is completed. Inactive RBTs will no longer trigger when attempting to leave via an exit gate. *NOTE: Initiating the End Game Collapse will not complete generators, but will block them. This means that any inactive RBTs will remain inactive.
The Plague:
- Corrupt Purge Damage (300).
- Sickness Damage (300).
Bug Fixes
Audio & Localization:
- Fixed an issue that caused being unable to hear Survivors attempting to escape out of bear traps.
- Fixed an issue that caused the bear trap disarm audio cue to play when a Survivor successfully escaped from a trap.
- Fixed an issue that could cause The Spirit's idle SFX to play multiple times at the same time.
- Improved the interior rooms audio reverb which is now based on their size
- Major localization and translation improvements. These include re-translations of various perks and customization items that showed English text in most non-English languages.
- Misc Plague audio improvements.
Killer related:
- Fixed an issue that caused Killers to be unable to hear Survivors' idle crows when looking in the opposite direction.
- Fixed an issue that could cause Killers to lose all animations from Survivor perspectives.
- Fixed an issue that caused The Legion's Nasty and Filthy Blade add-ons to stack, causing extremely long Mending times.
- Fixed an issue that caused The Plague's Vile and Corrupt Purge to apply on-hit effects from certain perks (Remember Me, Save the Best for Last, Sloppy Butcher, Hex: The Third Seal, and Hex: No One Escapes Death).
- Fixed an issue that caused The Plague's Corrupt Purge to ignore unhook immunity.
- Fixed an issue that caused The Plague's mori to have incorrect vomit color effects when Corrupt Purge is active.
- Fixed an issue that caused The Spirit's Husk to replicate her animations when she finishes using her power.
- Fixed an issue that caused The Trapper not to gain tokens from the Remember Me and Save The Best For Last perks when hitting a Survivor caught in a bear trap.
- Fixed an issue that could cause floating hair and accessories when being mori'd by The Shape's standing kill.
Map specific:
- Fixed an issue that allowed Killer to throw their projectiles through one side of the tarps on the crashed school buses in the Autohaven Wrecker's maps.
- Fixed an issue that allowed The Nurse to blink up to the roof of Lery's Memorial Institute.
- Fixed an issue that caused a hook to clip inside on of the Temple walls in The Temple of Purgation map.
- Fixed an issue that caused an impassable gap between different tree models and a junk pile in the Gas Heaven map.
- Fixed an issue that caused chests to slightly clip inside the ground on specific tiles in the Crotus Prenn Asylum maps.
- Fixed an issue that caused maps with indoor generators to be extremely bright while in the Dream World.
- Fixed an issue that caused the 4 wall tiles to have an extra opening in the Autohaven Wrecker's maps.
- Fixed an issue that could cause a tree to spawn within the exit gate area in the Backwater Swamp maps.
- Fixed an issue that could cause an impassable gap between a cement block and a hedge in the Badham Preschool map.
- Fixed an issue that could cause an impassable gap between a chest and a hedge in the Badham Preschool map.
- Fixed an issue that could make it impossible to interact with generators from a specific side if a Survivor spawned in the interaction zone.
- Fixed an issue that could make it impossible to open the hatch when it spawned on a specific tile with a tree stump in front of it in The Pale Rose map.
- Fixed an issue that made it difficult to pick up Survivors if they were downed in front of a pillar by one of the ground floor entrances to the Temple in The Temple of Purgation map.
- Fixed an issue that made it impossible to open the hatch when it spawned at the mine in the Suffocation Pit map.
- Fixed an issue that made it impossible to open the hatch when it spawned facing a debris pile in the chapel in the Father Campbell's Chapel map.
- Fixed an issue that made it impossible to open the hatch when it spawned facing a wall in the Grim Pantry map.
- Fixed an issue that made it impossible to open the hatch when it spawned next to a chest/Jigsaw box on a specific maze tile in the Coldwind Farm maps.
- Fixed an issue that made it impossible to open the hatch when it spawned next to a chest/Jigsaw box on a specific maze tile in the MacMillan Estate maps.
- Fixed an issue that made it impossible to open the hatch when it spawned next to a chest/Jigsaw box on a specific maze tile in the Mount Ormond Resort map.
- Fixed an issue that made it impossible to open the hatch when it spawned on a specific tile in the Family Residence map.
- Fixed an issue that made it impossible to open the hatch when it spawned on multiple specific tiles in The Game map.
- Fixed an issue that made it impossible to open the hatch when it spawned on the Ferry Boat in The Pale Rose map.
- Fixed an issue that made it possible get on top of a specific rock asset, and causing the Killer to become stuck in Lampkin Lane.
- Fixed an issue that made it possible to get stuck in a specific corner of a maze tile in the Coldwind Farm maps.
- Misc LOD improvements.
Miscellaneous:
- Adjusted the description for the Deranged Pursuit achievement to mention the downed Survivor must have Deep Wound applied.
- Fixed an issue that caused Survivors held items to briefly clip through the side of the locker when hiding.
- Fixed an issue that caused a hitch when equipping Meg's Tier III Braid head customization item.
- Fixed an issue that caused hair shadows not to project on the ground and walls.
- Fixed an issue that caused item charges to be consumed before the item was fully channeled.
- Fixed an issue that caused items to clip with Ash's hand customization Ashy Slashy.
- Fixed an issue that caused players to achieve the "repair the special generator and escape" achievements if they escaped without repairing the generator, after another player met the achievement requirements.
- Fixed an issue that caused the "Failing Skill Checks" Tutorial message not to appear when failing a skill check on the last generator in the Survivor Tutorial.
- Fixed an issue that caused the Killer to briefly see the Survivors in the tally screen in Kill Your Friends.
- Fixed an issue that caused the Meg in the Killer Tutorial to only be able to vault over the pallet once.
- Fixed an issue that caused the Styptic Agent Medkit add-on to be prioritized over the Anti-Hemorrhagic Syringe add-on when equipped in the first add-on slot in the Loadout.
- Fixed an issue that could cause in-game assets to appear in extremely bright colors and/or flashing.
- Fixed an issue that could cause the Wiggle prompts to be active from the start of the match.
- Fixed an issue that could cause the progress bar not to visually progress when Cleansing from a Pool of Devotion.
- Fixed multiple cases that caused public matches to start with multiple Killers and/or less than 5 generators to repair.
- Misc cosmetic clipping and improvements.
- Tentatively fixed an issue that sometimes caused the Entity window blockers not to block windows.
Perks:
- Fixed an issue that caused Decisive Strike not to work in Kill Your Friends when the Killer was not the host.
- Fixed an issue that caused Object of Obsession not to work while on a hook.
- Fixed an issue that caused Territorial Imperative not to activate when a Survivor entered the basement.
- Fixed an issue that caused The Nurse blink hits not to count towards Mettle of Man hits.
UI & HUD:
- Added a generic display category name for Survivor item add-ons in the Loadout.
- Fixed an issue that could cause the Survivors' status icon to show as Dead instead of Sacrificed when Sacrificed on a hook.
- Misc UI improvements.