2.7.0 | PTB - BHVR
<main> <article class="userContent"> <h2 data-id="features-content">Features & Content</h2><ul><li>Content - Re-implemented the full translation for Traditional Chinese.</li><li>Feature - Added a delay before the ping indicator appears in the online lobby for Killers & Survivors. This delay allows for the ping to stabilize before being displayed to the player. </li><li>Feature - Games that would start with less than 5 players are canceled, and all players still connected to the server will be returned to the tally screen (keeping their items, add-ons and offerings) and notified about the cancellation.</li></ul><p><strong>End Game Collapse</strong></p><ul><li>Closing the hatch instantly powers up the exit gates.</li><li>End Game Collapse starts when an exit gate is opened or when the Killer closes the hatch.</li><li>End Game timer starts at 3 minutes. Timer is slowed down when a Survivor is downed or hooked.</li><li>Survivor are sacrificed by the Entity when the timer expires. These sacrifices count as kills.</li><li>The Killer can now open a powered up exit gate.</li><li>The hatch always spawn as soon as there is 1 Survivor left in the trial.</li></ul><p><strong>Scoring</strong></p><p>Added new score events to work with the End Game Collapse</p><p>Survivor</p><ul><li>Late Heal: Heal another Survivor during EGC (750).</li><li>Late Rescue: rescue another Survivor during EGC (2000).</li><li>Pressure: Be the last Survivor alive and EGC starts (250).</li><li>Release: Open an exit gate after the EGC has started (1500).</li><li>Tenacious: Complete repairing a generator after the hatch has opened (500).</li></ul><p>Killer</p><ul><li>Gate Open: Opening an exit gate (500).</li><li>Hatch Close: Close the hatch (250).</li><li>Late Hook: Hook a Survivor after the EGC has started (250).</li><li>Late Sacrifice: Sacrifice a Survivor once the EGC has started (500).</li><li>Time's Up: Entity sacrifices a Survivor after the EGC has expired (500).</li></ul><p><a href="https://forum.deadbydaylight.com/en/discussion/58159/" rel="nofollow noreferrer ugc">Click here for more information</a></p><h2 data-id="balance">Balance</h2><p><strong>Gameplay</strong></p><ul><li>Adjusted controller joystick inputs to allow for better movement control.</li><li>Adjusted the gate opening time for Survivors from 20 seconds to 15 seconds.</li><li>Adjusted the time the notification bubbles are displayed to 5 seconds. This includes all notification bubbles that are not perk based; exit switch, generator, hooked, bear traps, etc.</li><li>Killers do not see the Deep Wound status effect progress timer; only the Deep Wound bar to know the status effect has been applied.</li><li>Removed hatch interrupts for the End Game Collapse.</li><li>The Deep Wound status effect timer does not decrease when within the Killers terror radius.</li></ul><p><strong>Perk changes</strong></p><p>Survivor</p><ul><li>Calm Spirit: Calm Spirit now hides all screams and their associated loud noise indicators (if any). Adjusted the text to be more global.</li><li><strong>Left Behind: Gain a 55%/65%/75% repair speed bonus, up from 19%/22%/25%. </strong></li><li>We're Gonna Live Forever: Each time you perform a Safe Hook Rescue or take a hit to protect a Survivor, gain 25% stackable bonus to all Bloodpoint gains up to a maximum of 50/75/100%.</li></ul><p>Killer</p><ul><li>Remember Me: Each time you hit your Obsession increase the time to open the exit gates by 4 seconds, up to a maximum of 8/12/16 seconds.</li></ul><p><strong>Killer changes</strong></p><p>The Plague</p><p>Added 2 new Brutality score events for The Plague:</p><ul><li><strong>Corrupt Purge Damage (300).</strong></li><li>Sickness Damage (300).</li></ul><p>The Pig</p><ul><li>RBTs only become active whenever a generator is completed. Inactive RBTs will no longer trigger when attempting to leave via an exit gate. *NOTE: Initiating the End Game Collapse will not complete generators, but will block them. This means that any inactive RBTs will remain inactive.</li><li><strong>The RBT timer now stops if the Survivor is within the Terror Radius, as opposed to when in a Chase.</strong></li></ul><p>The Wraith</p><ul><li>Restored the "bone rattle" noise at the beginning of the Wraith's cloaking animation.</li><li>When cancelling the Wraith's cloaking interaction, players will now be able to attack or interact immediately, rather than having to wait for the bell-stowing animation to finish.</li></ul><p><strong>The Legion update</strong></p><p>Gameplay</p><ul><li>Bleedout time is no longer removed by Feral Frenzy hits (was 10 seconds per hit). </li><li>Feral Frenzy can only be used when the meter is fully charged.</li><li>Feral Frenzy move speed is now 5.0 m/s from 5.28 m/s.</li><li>Frenzy power gauge amount lost when landing an attack outside Frenzy: 50%. (was 100%)</li><li>Increased the Feral Frenzy recharge time to from 15 seconds to 20 seconds.</li><li>Increased the Legion's terror radius to 32 meters, from 24 meters.</li><li>Increased the duration of Feral Frenzy to 10 seconds.</li><li>Increased the fatigue time when Feral Frenzy ends from 3 seconds to 4 seconds.</li><li>Missed attacks will end Feral Frenzy.</li><li>Pallet vault duration 1.35s. Cuts time benefit by 25%. (was 0.9s; default pallet break is 2.7 sec. 0.1 for snap, 2.6 for break).</li><li>The Legion cannot see pools of blood while in Feral Frenzy.</li><li>The Legion now moves at the default Killer speed (4.6 m/s).</li><li>Window vault duration 1.1s. Cuts time benefit by 25%. (was 0.9s; default window vault is 1.7 sec, fastest Survivor vault is 0.8s).</li></ul><p>Add-on changes</p><ul><li>Cold Dirt: Reduces Feral Frenzy fatigue duration by 1 seconds, up from 0.75.</li><li>Defaced Smiley Pin: Added a 60 second Mangled status effect when Feral Frenzy hitting a Survivor with Deep Wound.</li><li>Frank's Mix Tape: Removes 25% of the bleedout time (was 5 seconds, is now 7.5 seconds and bleedout is still 30 seconds). </li><li>Iridescent Button: No longer requires a Feral Frenzy hit to activate. Pallets will break when vaulting them in Feral Frenzy.</li><li>Joey's Mix Tape: Reduces Feral Frenzy fatigue duration by 0.675, up from 0.5.</li><li>Julie's Mix Tape: Reduces Feral Frenzy fatigue duration by 0.475, up from 0.35.</li><li>Mischief List: Adds 0.8 seconds, up from 0.5.</li><li>Mural Sketch: Adds 1.6 seconds, up from 1.</li><li>Scratched Ruler: Reduces Feral Frenzy recharge time by 3.5 seconds, up from 2.5.</li><li>Smiley Face Pin: Added a 60 second Blindness status effect when Feral Frenzy hitting a Survivor with Deep Wound.</li><li>Stolen Sketch Book: Adds 2.4 seconds, up from 1.5.</li><li>The Legion Pin: Added a 60 second Broken status effect when Feral Frenzy hitting a Survivor with Deep Wound.</li></ul><h2 data-id="bug-fixes">Bug Fixes</h2><p><strong>Killer specific</strong></p><ul><li>Fixed an issue that caused Corrupt Purge to ignore unhook immunity.</li><li>Fixed an issue that caused Killers to be unable to hear Survivors' idle crows when looking in the opposite direction.</li><li>Fixed an issue that caused The Legion's Nasty and Filthy Blade add-ons to stack, causing extremely long Mending times.</li><li>Fixed an issue that caused The Plague's Vile and Corrupt Purge to apply on-hit effects from certain perks (Remember Me, Save the Best for Last, Sloppy Butcher, Hex: The Third Seal, and Hex: No One Escapes Death). </li><li>Fixed an issue that caused The Plague's mori to have incorrect vomit color effects when Corrupt Purge is active.</li><li>Fixed an issue that caused The Spirit's Husk to replicate her animations when she finishes using her power.</li><li>Fixed an issue that could cause Killers to lose all animations from Survivor perspectives.</li><li>Fixed an issue that could cause floating hair and accessories when being mori'd by The Shape's standing kill.</li><li>Fixed an issue that made it possible for The Legion to search a locker while in Feral Frenzy. </li></ul><p><strong>Map specific</strong></p><ul><li>Boarded up the Maze walls in Coldwind Farm maps to reduce the ability to look through the tiles and see the Killers / Survivors movements</li><li>Fixed an issue that allowed Killer to throw their projectiles through one side of the tarps on the crashed school buses in the Autohaven Wrecker's maps.</li><li>Fixed an issue that allowed The Nurse to blink up to the roof of Lery's Memorial Institute.</li><li>Fixed an issue that caused a hook to clip inside on of the Temple walls in The Temple of Purgation map.</li><li>Fixed an issue that caused an impassable gap between different tree models and a junk pile in the Gas Heaven map.</li><li>Fixed an issue that caused chests to slightly clip inside the ground on specific tiles in the Crotus Prenn Asylum maps.</li><li>Fixed an issue that caused the 4 wall tiles to have an extra opening in the Autohaven Wrecker's maps.</li><li>Fixed an issue that could cause a tree to spawn within the exit gate area in the Backwater Swamp maps.</li><li>Fixed an issue that could cause an impassable gap between a cement block and a hedge in the Badham Preschool map.</li><li>Fixed an issue that could cause an impassable gap between a chest and a hedge in the Badham Preschool map.</li><li>Fixed an issue that could make it impossible to interact with generators from a specific side if a Survivor spawned in the interaction zone.</li><li>Fixed an issue that could make it impossible to open the hatch when it spawned on a specific tile with a tree stump in front of it in The Pale Rose map.</li><li>Fixed an issue that made it difficult to pick up Survivors if they were downed in front of a pillar by one of the ground floor entrances to the Temple in The Temple of Purgation map.</li><li>Fixed an issue that made it impossible to open the hatch when it spawned at the mine in the Suffocation Pit map.</li><li>Fixed an issue that made it impossible to open the hatch when it spawned facing a debris pile in the chapel in the Father Campbell's Chapel map.</li><li>Fixed an issue that made it impossible to open the hatch when it spawned facing a wall in the Grim Pantry map.</li><li>Fixed an issue that made it impossible to open the hatch when it spawned next to a chest/Jigsaw box on a specific maze tile in the Coldwind Farm maps.</li><li>Fixed an issue that made it impossible to open the hatch when it spawned next to a chest/Jigsaw box on a specific maze tile in the MacMillan Estate maps.</li><li>Fixed an issue that made it impossible to open the hatch when it spawned next to a chest/Jigsaw box on a specific maze tile in the Mount Ormond Resort map.</li><li>Fixed an issue that made it impossible to open the hatch when it spawned on a specific tile in the Family Residence map.</li><li>Fixed an issue that made it impossible to open the hatch when it spawned on multiple specific tiles in The Game map.</li><li>Fixed an issue that made it impossible to open the hatch when it spawned on the Ferry Boat in The Pale Rose map.</li><li>Fixed an issue that made it possible get on top of a specific rock asset, and causing the Killer to become stuck in Lampkin Lane.</li><li>Misc LOD improvements.</li></ul><p><strong>Perks</strong></p><ul><li>Fixed an issue that caused Decisive Strike not to work in Kill Your Friends when the Killer was not the host.</li><li>Fixed an issue that caused Territorial Imperative not to activate when a Survivor entered the basement.</li><li>Fixed an issue that caused The Nurse blink hits not to count towards Mettle of Man hits.</li></ul><p><strong>Miscellaneous</strong></p><ul><li>Fixed an issue that caused Survivors held items to briefly clip through the side of the locker when hiding.</li><li>Fixed an issue that caused hair shadows not to project on the ground and walls.</li><li>Fixed an issue that caused item charges to be consumed before the item was fully channeled. </li><li>Fixed an issue that caused items to clip with Ash's hand customization Ashy Slashy.</li><li>Fixed an issue that caused the "Failing Skill Checks" Tutorial message not to appear when failing a skill check on the last generator in the Survivor Tutorial.</li><li>Fixed an issue that caused the Killer to briefly see the Survivors in the tally screen in Kill Your Friends.</li><li>Fixed an issue that caused the Meg in the Killer Tutorial to only be able to vault over the pallet once.</li><li>Fixed an issue that caused the Styptic Agent Medkit add-on to be prioritized over the Anti-Hemorrhagic Syringe add-on when equipped in the first add-on slot in the Loadout.</li><li>Fixed an issue that could cause the Wiggle prompts to be active from the start of the match.</li><li>Fixed an issue that could cause the progress bar not to visually progress when Cleansing from a Pool of Devotion.</li><li>Misc cosmetic clipping and improvements.</li></ul><p><strong>Audio & Localization</strong></p><ul><li>Major localization and translation improvements. These include re-translations of various perks and customization items that showed English text in most non-English languages.</li><li>Misc Plague audio improvements.</li></ul><p><strong>UI & HUD</strong></p><ul><li>Added a generic display category name for Survivor item add-ons in the Loadout.</li><li>Misc UI improvements.</li></ul><p><strong>PC specific</strong></p><ul><li>Adjusted the distortion VFX for a cloaked Wraith while on Low graphic settings.</li><li>Fixed an issue that caused The Nurse and The Legion not to have Fatigued VFX on Low graphic settings.</li><li>Fixed an issue that caused players to achieve the "repair the special generator and escape" achievements if they escaped without repairing the generator, after another player met the achievement requirements.</li><li>Fixed an issue that caused the Deranged Pursuit achievement not to unlock as described in the description.</li></ul><h3 data-id="ptb-2.7.0a">PTB 2.7.0A</h3><h2 data-id="balance-1">Balance</h2><ul><li>Changed the opening exit gate time for Survivors from 15 seconds back to 20 seconds.</li><li>Decreased the End Game Collapse timer duration from 3 minutes to 2 minutes.</li></ul><p><strong>Legion changes:</strong></p><ul><li>The Legion can search lockers while in Feral Frenzy.</li><li>Adjusted the values for The Legion's fatigue-reducing add-ons:<ul><li>Julie's Mix Tape: was -0.25s, now -0.2s</li><li>Joey's Mix Tape: was -0.5s, now -0.4s</li><li>Cold Dirt: was -1.0s, now -0.6s</li></ul></li></ul><h2 data-id="bug-fixes-1">Bug Fixes</h2><ul><li>Fixed an issue that caused Killers not to receive loud noise notifications for most actions.</li><li>Fixed an issue that caused male Survivors to have the incorrect crawling animation while using the Tenacity perk.</li><li>Fixed an issue that caused the End Game Collapse timer to permanently slow down if a Survivor disconnected while in crawl state.</li><li>Fixed an issue that caused Prove Thyself not to grant repair speed bonus.</li><li>Fixed an issue that caused the Item picked up SFX is triggered when entering a Trial with an item.</li><li>Fixed an issue that caused The Cannibals Chainsaw File, Homemade Muffler and Carburetor Tuning Guide add-ons not to reduce the sound of the Chainsaw.</li><li>Fixed an issue that caused some assets to have low-resolution textures/LODs.</li><li>Fixed multiple cases that caused public matches to start with multiple Killers and/or less than 5 generators to repair.</li></ul> </article> </main>