4.6.0 | PTB - BHVR
<main> <article class="userContent"> <h2 data-id="features">Features</h2><ul><li>Added a new Killer - The Trickster</li><li>Added a new Survivor - Yun-Jin Lee</li><li>Added a setting to change the privacy of the party</li><li>Added the Chat Filter feature</li><li>Added an error message when a user fails to add a friend because he has too many friends</li></ul><div class="embedExternal embedImage display-large float-none"> <div class="embedExternal-content"> <a class="embedImage-link" href="https://us.v-cdn.net/6030815/uploads/3XSULBKCUJX0/patchnotesdividersmolwhite.png" rel="nofollow noreferrer noopener ugc" target="_blank"> <img class="embedImage-img" src="https://us.v-cdn.net/6030815/uploads/3XSULBKCUJX0/patchnotesdividersmolwhite.png" alt="PatchNotesDividerSmolWhite.png"></img></a> </div> </div> <h2 data-id="content">Content</h2><p><strong>The Blight</strong></p><ul><li>Adjusted his first person animations and camera position to be higher up</li><li>Reworked the collision detection for his power. It should now be consistent with basic attack obstruction and no longer result in sliding off various surfaces.</li></ul><p><strong>The Wraith</strong></p><ul><li>Increased his cloaked move speed</li><li>Decreased his move speed while uncloaking</li><li>Reduced the Windstorm addon move speed bonuses to compensate for the above speed changes</li><li>Removed the uncloaking move speed penalties from the Windstorm addons</li></ul><p><strong>Accessibility</strong></p><ul><li>Colorblind modes have been added and can be accessed VIA the Options menu. </li></ul><p><strong>Perks</strong></p><ul><li>Decisive Strike - Now deactivates when performing certain actions that are not part of evading the Killer</li></ul><p><strong>HUD</strong></p><ul><li>Increased the visibility and size of the negative status effect timer fill.</li><li>Made adjustments to the player status timer bar to be more accurate and added back the glows to indicate when the timer bar is paused or requires attention.</li><li>Improved performance.</li></ul><p><strong>Menus</strong></p><ul><li>Updated the accept and cancel buttons on Friend and Group requests to have a greater visual difference.</li></ul><p><strong>Visual Update</strong></p><ul><li>Visual Update for the main Lobby, Store and Tally</li></ul><div class="embedExternal embedImage display-large float-none"> <div class="embedExternal-content"> <a class="embedImage-link" href="https://us.v-cdn.net/6030815/uploads/1DFTOSTCGE82/patchnotesdivider.png" rel="nofollow noreferrer noopener ugc" target="_blank"> <img class="embedImage-img" src="https://us.v-cdn.net/6030815/uploads/1DFTOSTCGE82/patchnotesdivider.png" alt="PatchNotesDivider.png"></img></a> </div> </div> <h2 data-id="bug-fixes">Bug Fixes</h2><ul><li>Fixed a crash in the initial interaction screen.</li><li>Fixed a crash in the Play as Killer lobby that could occur when repeatedly holding the Ready button to cancel the search.</li><li>Fixed an issue that prevented Killers to drop on top of the chairs in Ormond's chalet.</li><li>Fixed an issue that could cause a crash when using Victor to pounce on a survivor as they exit the trial.</li><li>Fixed an issue that could cause Victor to stay stuck inside the hills unique to the Red Forest maps.</li><li>Fixed an issue that caused the infected VFX behind the survivor icon to not be fully completed when the Survivor is affected by Broken status effect.</li><li>Fixed an issue that could cause Survivors to remain standing until they move when downed from a Deep Wound status.</li><li>Fixed an issue that caused Killers and Survivors to be seen floating in certain spots on hills in Asylum maps.</li><li>Fixed an issue that caused the Survivor’s health bar to no longer flash when the timer is paused.</li><li>Fixed an issue that could cause the Trail of Punishment of the Damned sound effect to keep playing even if no trails were left behind.</li><li>Fixed an issue that caused Survivor to not stay on the ground after dying status animation has occurred</li><li>Fixed an issue that could cause players to spawn inside a collision (therefore not being able to move) when loading into the Dead Dawg Saloon map</li><li>Fixed an issue that could prevent repairing a generator from the light post side in Grim Pantry</li><li>Fixed an issue that could prevent Survivor health bars from being visually accurate (bar would appear empty before Survivor dies).</li><li>Fixed an issue that caused the item's icon on the ground to overlap with the progress bar when equipped with some specific items (only if the In-Game HUD scale is 85% or lower).</li></ul><p><strong>Switch only:</strong></p><ul><li>Fixed an issue where selecting an Archive cinematic would briefly play a few frames of the last previously viewed cinematic.</li><li>Fixed a crash that may occur when holding both buttons to switch between Survivors in Spectator Mode.</li></ul><p><strong>Stadia only:</strong></p><ul><li>Fixed an issue with the UI prompts showing for a wrong platform when using a keyboard and a controller.</li></ul><div class="embedExternal embedImage display-large float-none"> <div class="embedExternal-content"> <a class="embedImage-link" href="https://us.v-cdn.net/6030815/uploads/MFRSN7TDXCRP/patchnotesdivider.png" rel="nofollow noreferrer noopener ugc" target="_blank"> <img class="embedImage-img" src="https://us.v-cdn.net/6030815/uploads/MFRSN7TDXCRP/patchnotesdivider.png" alt="PatchNotesDivider.png"></img></a> </div> </div> <h2 data-id="known-issues">Known Issues</h2><ul><li>Victor can get stuck in the Basement hook and cannot pounce on survivors</li><li>The Nurse may become unable to do any actions after a Blink Grab</li><li>Survivors do not generate Killer Instinct when interacting with the Demogorgon's Portal</li><li>Survivors will clip inside the environment or float during some interactions</li><li>Survivors do not look back smoothly when crouching near a wall or asset</li><li>Hex: Ruin does not automatically regress generators</li><li>Projectiles go through pallets</li><li>Oni's sword 'Yamaoka Blade' appears to stretch erratically from a distance</li><li>Ammo Items in lockers do not spawn unless the Trickster is present in a match. When playing as other Killers, the locker is empty.</li></ul> </article> </main>