6.4.2 | Bugfix Patch - BHVR
<main> <article class="userContent"> <div class="embedExternal embedImage display-large float-none"> <div class="embedExternal-content"> <a class="embedImage-link" href="https://forums.bhvr.com/home/leaving?allowTrusted=1&target=https%3A%2F%2Fus.v-cdn.net%2F6030815%2Fuploads%2FLB8WTFSXFGAX%2Fbugfixpatch642.png" rel="nofollow noreferrer noopener ugc" target="_blank"> <img class="embedImage-img" src="https://us.v-cdn.net/6030815/uploads/LB8WTFSXFGAX/bugfixpatch642.png" alt="bugfixpatch642.png" height="300" width="1000" loading="lazy" data-display-size="large" data-float="none"></img></a> </div> </div> <h2 data-id="content"><strong>Content</strong></h2><p><strong>BONE CHILL</strong></p><ul><li>The Bone Chill Event returns on December 8th, bringing holiday atmosphere, dark and fantastical Cosmetics, a few familiar visitors, and much more. </li></ul><p><strong>THE KNIGHT</strong> </p><ul><li><strong>BUFF:</strong> When Guards damage Generators, they now apply the Killer’s default <strong>2.5%</strong> regression loss. This regression is not affected by Perks. </li></ul><p><br></p><div class="embedExternal embedImage display-large float-none"> <div class="embedExternal-content"> <a class="embedImage-link" href="https://forums.bhvr.com/home/leaving?allowTrusted=1&target=https%3A%2F%2Fus.v-cdn.net%2F6030815%2Fuploads%2FOEGAAZ9VOJ0U%2Fpatchnotesdivider-copie.png" rel="nofollow noreferrer noopener ugc" target="_blank"> <img class="embedImage-img" src="https://us.v-cdn.net/6030815/uploads/OEGAAZ9VOJ0U/patchnotesdivider-copie.png" alt="patchnotesdivider copie.png" height="20" width="1000" loading="lazy" data-display-size="large" data-float="none"></img></a> </div> </div> <h2 data-id="bug-fixes"><strong>BUG FIXES</strong> </h2><p><br></p><p><strong>PLAYSTATION</strong> </p><ul><li>Players will no longer be stuck with an analog cursor in-game. </li></ul><p><br></p><p><strong>THE KNIGHT</strong> </p><ul><li>The Knight’s Enchanted Plates Outfit now plays the correct sound in the menu. </li><li>The Knight no longer crosses small obstacles after using Guardia Compagnia. </li><li>Fixed an animation issue when The Knight’s guards hit a Survivor during a locker search. </li><li>The Knight’s Guards no longer get stuck when creating a Patrol Path in select corners. </li><li>Fixed an issue where The Knight could not order Guards to destroy select Breakable Walls. </li><li>The Knight’s Patrol Path Orb no longer triggers Make Your Choice or Hex: Devour Hope. </li></ul><p> </p><p><strong>THE ONI</strong> </p><ul><li>The Oni’s weapon no longer disappears during the Match Results screen. </li></ul><p> </p><p><strong>SURVIVOR PERKS</strong> </p><ul><li>The Knight’s Guardia Compagnia no longer makes the Terror Radius indicator disappear from the Spine Chill icon. </li><li>Spine Chill no longer grants a repair bonus when a Survivor is in the line of sight of The Knight’s Path Drawing Orb. </li></ul><p><br></p><p><strong>MAPS</strong> </p><ul><li>Beef Tallow Mixture (Map Offering for <strong>The Decimated Borgo Realm</strong>) has been re-enabled.</li><li>A hook-free dead zone in one corner of the <strong>Temple of Purgation </strong>Map has been fixed. </li><li>A Totem no longer accidentally spawns inside a Locker in <strong>The Game</strong> Map. </li><li>Removed impassable spaces on the<strong> Ironworks of Misery. </strong> </li><li>An invisible collision spot in the <strong>Autohaven Wrecker's</strong> Realm has been fixed. </li><li>Fixed an irregular Pallet spawn issue in the <strong>Autohaven Wrecker's </strong>Realm. </li><li>Removed spaces where Killers could not pass between objects (trees, rocks) on the <strong>Crotus Prenn Asylum Map</strong>. </li><li>A maze tile on the <strong>Garden of Joy </strong>Map no longer accidentally spawns without windows. </li><li>Reduced the number of Pallets in <strong>The</strong> <strong>Shattered Square</strong> Map. </li><li>Fixed an issue where two Pallets spawned at the same time in <strong>The</strong> <strong>Shattered Square </strong>Map.</li><li>Edge objects now spawn as intended in <strong>The</strong> <strong>Shattered Square </strong>Map.</li></ul><p><br></p><p><strong>MISC</strong> </p><ul><li>Survivors no longer suffer from distorted lips during select actions. </li><li>The Killer’s loadout no longer displays while spectating a Survivor during a custom game. </li></ul><p><br></p><div class="embedExternal embedImage display-large float-none"> <div class="embedExternal-content"> <a class="embedImage-link" href="https://forums.bhvr.com/home/leaving?allowTrusted=1&target=https%3A%2F%2Fus.v-cdn.net%2F6030815%2Fuploads%2FGCQD57Y9LWCS%2Fpatchnotesdivider-copie.png" rel="nofollow noreferrer noopener ugc" target="_blank"> <img class="embedImage-img" src="https://us.v-cdn.net/6030815/uploads/GCQD57Y9LWCS/patchnotesdivider-copie.png" alt="patchnotesdivider copie.png" height="20" width="1000" loading="lazy" data-display-size="large" data-float="none"></img></a> </div> </div> <h2 data-id="known-issues"><strong>KNOWN ISSUES</strong> </h2><ul><li>The Knight’s feet have no animation when looking down during an Attack. </li><li>The Killer’s Aura does not properly appear while Kindred is active if the Hooked Survivor did not equip the Perk. </li></ul><p><br></p> </article> </main>