5.0.1 | Resident Evil - BHVR
<main> <article class="userContent"> <p><br></p><div class="embedExternal embedImage display-large float-none"> <div class="embedExternal-content"> <a class="embedImage-link" href="/home/leaving?allowTrusted=1&target=https%3A%2F%2Fus.v-cdn.net%2F6030815%2Fuploads%2F8L720XB5AP4O%2Fmicrosoftteams-image-286-29.png" rel="nofollow noreferrer noopener ugc" target="_blank"> <img class="embedImage-img" src="https://us.v-cdn.net/6030815/uploads/8L720XB5AP4O/microsoftteams-image-286-29.png" alt="MicrosoftTeams-image (6).png" height="300" width="1000" loading="lazy"></img></a> </div> </div> <h2 data-id="bug-fixes">Bug Fixes</h2><ul><li>Fixed an issue that could cause The Nemesis's tentacle to flicker when quickly cancelling the Tentacle Strike charge. </li><li>Fixed an issue that prevented The Nemesis from interrupting survivors who are unlocking a supply case. </li><li>Fixed an issue that could cause the perk Bite the Bullet to stay active after being healed by two Survivors that have this perk at the same time. </li><li>Fixed an issue that could cause an incorrect walking animation to play for The Nemesis when in Spectator Mode in a Custom Game. </li><li>Fixed an issue that caused the "Contaminate Survivor" score event to grant objective points instead of deviousness points. </li><li>Fixed an issue that could cause the auras of generators to show the entity claws after the effect of the perk "Corrupt Intervention" ends. </li><li>Fixed an issue that could cause The Clown's bottles to seemingly pass through survivors from the survivor's perspective. </li><li>Fixed an issue that could cause The Clown's bottle smoke VFX to be visible during the intro camera pan. </li><li>Fixed an issue that could cause the player's camera to briefly clip out of world as The Demogorgon when tunneling through the Upside Down from certain locations. </li><li>Fixed an issue that could prevent the killer theme from playing when selecting The Shape or The Nightmare. </li><li>Fixed an issue that could cause the killer to become frozen in place if a Survivor disconnects while being carried. </li><li>Fixed an issue that could cause the "collect" prompt to be displayed in English rather than the correct language. </li><li>Fixed an issue that could cause pallets to seemingly disappear when the user moves their camera at a certain angle. </li><li>Fixed an issue that could cause the tentacle to be missing from The Nemesis's left hand during the camera pan at the start of the trial. </li><li>Fixed an issue that could cause survivors to briefly assume an a-pose animation when rescued from the Cage of Atonement. </li><li>Fixed an issue that could cause an invisible collision blocking the projectiles above an asset in Gas Haven. </li><li>Fixed an issue that could prevent a generator from being repaired on one side in Hawkins map. </li><li>Fixed an issue that could cause a trap to clips into the roof in one of the Lampkin Lane houses. </li><li>Fixed an issue that could cause a Zombie to land mid-air in the Chalet's map. </li><li>Fixed an issue that could cause a killer not being able to pick up a survivor near the Grim Pantry human cage. </li><li>Fixed an issue that could cause The Hag to hide Phantasm Traps on any grounded Virus Entity. </li><li>Fixed an issue that caused some new settings to not be saved properly when playing on consoles. </li><li>Fixed an issue that could cause some unbreakable outfits to be breakable. </li><li>Fixed an issue that caused the Onboarding menu buttons to be unresponsive when the player switches account to play the game </li><li>Fixed some localized Strings not properly translated in Thai in the Onboarding menu </li><li>Fixed an issue in the Store where the text indicating that a character was locked behind the new Onboarding was cut off in multiple languages. </li><li>Fixed a stability performance issue by improving the memory usage on the killer Nemesis. </li><li>Fixed an issue that could cause Jonathan Byer’s face to appear distorted in lower quality settings. </li><li>Fixed an animation-related issue that could cause a crash in the tally screen. </li><li>Fixed an issue that could allow players to load into a public match through a custom lobby. </li><li>Fixed an issue that could cause Ace's hair to become offset when he starts repairing a generator. </li><li>Fixed an issue that could prevent survivors from properly aiming the flashlight while simultaneously injured, contaminated and crouching. </li></ul><div class="embedExternal embedImage display-large float-none"> <div class="embedExternal-content"> <a class="embedImage-link" href="/home/leaving?allowTrusted=1&target=https%3A%2F%2Fus.v-cdn.net%2F6030815%2Fuploads%2FPT71E6L3NT4W%2Fpatchnotesdividersmolwhite-281-29.png" rel="nofollow noreferrer noopener ugc" target="_blank"> <img class="embedImage-img" src="https://us.v-cdn.net/6030815/uploads/PT71E6L3NT4W/patchnotesdividersmolwhite-281-29.png" alt="PatchNotesDividerSmolWhite (1).png" height="10" width="1000" loading="lazy"></img></a> </div> </div> <h3 data-id="audio">Audio</h3><ul><li>Fixed an issue that could cause the Halloween theme to be missing when selecting The Shape in Play as Killer</li><li>Fixed an issue that could cause the Nightmare laugh to be missing when selected him in the Play as Killer section </li><li>Fixed an issue that could cause the Blazing Bat weapon of the Trickster to be missing its SFX </li></ul><div class="embedExternal embedImage display-large float-none"> <div class="embedExternal-content"> <a class="embedImage-link" href="/home/leaving?allowTrusted=1&target=https%3A%2F%2Fus.v-cdn.net%2F6030815%2Fuploads%2F33AZPC0KB6DN%2Fpatchnotesdividersmolwhite-281-29.png" rel="nofollow noreferrer noopener ugc" target="_blank"> <img class="embedImage-img" src="https://us.v-cdn.net/6030815/uploads/33AZPC0KB6DN/patchnotesdividersmolwhite-281-29.png" alt="PatchNotesDividerSmolWhite (1).png" height="10" width="1000" loading="lazy"></img></a> </div> </div> <h3 data-id="other">Other</h3><ul><li>The <strong>Raccoon City Police Station </strong>map has been re-enabled for custom matches while we continue to investigate certain stability issues. </li><li>The <strong>RPD Badge</strong> offering has been temporarily disabled. It can still be collected in blood webs but cannot be equipped for trials. </li></ul><div class="embedExternal embedImage display-large float-none"> <div class="embedExternal-content"> <a class="embedImage-link" href="/home/leaving?allowTrusted=1&target=https%3A%2F%2Fus.v-cdn.net%2F6030815%2Fuploads%2FKCN3AZS8WPNM%2Fpatchnotesdivider.png" rel="nofollow noreferrer noopener ugc" target="_blank"> <img class="embedImage-img" src="https://us.v-cdn.net/6030815/uploads/KCN3AZS8WPNM/patchnotesdivider.png" alt="PatchNotesDivider.png" height="20" width="1000" loading="lazy"></img></a> </div> </div> <h2 data-id="known-issues">Known Issues</h2><ul><li><strong>Various performance issues.</strong> The team is still actively investigating performance issues across multiple platforms, including consoles. Thank you for your patience as we work on a fix for this!</li></ul> </article> </main>