Due to an increase in file compression, this patch will require Steam players to redownload almost the entire game. Thankfully, this means the game is now ~20GB smaller than usual.
This change is the first step in reducing future patch times, and we appreciate your understanding and patience as we progressively continue to improve patch times.
- Fixed some specific vulnerabilities that could be abused by cheaters
- Hit feedback has been adjusted to reduce the frequency of visual feedback in the case of a rejected hit (especially for instances of Dead Hard)
Dev Note: This won't eliminate all instances of VFX / SFX feedback when landing a rejected hit, but it should reduce it for most cases where the players have a decent connection to the server.
- New Feature: Interaction Behavior - Hold / Toggle
- When set to Toggle, you no longer need to hold the interaction button for interaction (Fixing generators, healing, kicking generators, etc.)
- To end the interaction, you will need to press the interaction button a second time (or use the "Run to Cancel" option detailed below!)
- Located in the Options menu under "Controls"
- Available for both Survivor and Killer as separate settings
- New Feature: Run to Cancel - On / Off
- When enabled, survivor players can cancel an interaction by giving a run input (ie the run modifier and a direction to move)
- Located in the Options menu under "Controls"
- Only available for Survivors
Dev Note: Holding buttons for extended interactions isn't always the most comfortable, so this feature aims to address that. When combined with the Run to Cancel, you can quickly disengage from fixing a generator once you spot Myers stalking you.
A new tab is available in the Options menu: Beta!
- New features will appear here so that we can gain feedback from all players on all platforms
- Turning a feature ON will grant a Bloodpoint bonus for the first 10 matches that you play with it
First Beta Feature: New Wiggle Interaction
- NOTE: THIS BETA FEATURE WILL ONLY BE AVAILABLE FOR A LIMITED TIME
- Survivor only
- Replaces the wiggle interaction with a new dual skill check style input
- Default binding for Keyboard: Space
- Default binding for Controller: LB/RB or L1/R1
- When playing on a controller, either button will work for either side of the skill check
- Secondary input can be rebound in the Key Bindings menu
- Bloodpoint Bonus for first 10 matches: 20,000
Dev Note: We're excited to gather your feedback on the new Wiggle system, and we've put it in a Beta tab to allow console players to participate in the fun!
- "Lurking Stripes" Lunar New Year limited-time event (starts Jan 25th 2PM ET)
- "Tome X: SAW" of The Archives (starts Jan 26th 11AM ET)
- New voice for Lisa Garland legendary cosmetic
- New voice for Cybil Bennett legendary cosmetic
- New Cenobite VO lines have been added.
- Add-on - Adrenaline Vial
- Decreased the Rush Turn rate penalty to -0.5 degrees per second (was -0.8 degrees per second)
- Add-on - Carburetor Tuning Guide
- Decreased the Chainsaw Sweep movement speed penalty to 2% (was 4%)
- Add-on - Depth Gauge Rake
- Decreased the Chainsaw Sweep movement speed penalty to 2% (was 4%)
- Add-on - Iridescent Flesh
- Decreased the maximum tantrum duration to 5 seconds (was 8 seconds)
- Add-on - Long Guide Bar
- Increased the chainsaw revving threshold to +2 seconds (was +1 second)
- Survivor masks have been removed from the game. Please refer to the developer update on our forums for more information.
- Add-on - Robin Feather
- Increased bottle throw cooldown to 40% (was 30%)
- Add-on - Flask of Bleach
- Decreased Hindered penalty from Intoxication to 4% (was 5%)
- Add-on - Redhead's Pinky Finger
- Now reduces bottle count by 2
- Add-on - Amanda's Letter
- Decreases available Bear Traps to 2 (was 1)
- Last Will
- Decreased time to charge Ambush Attack to +33% (was +66%)
- Add-on - Iridescent Pendant
- Increased Exposed duration when crushing Victor to 45 seconds (was 30 seconds)
- Add-on - Baby Teeth
- Increased Blindness duration when crushing attached Victor to 30 seconds (was 15 seconds)
- Add-on - Madeleine's Scarf
- Reduced Victor movement speed buff to 0.3m/s (was 0.4m/s)
- Add-on - Toy Sword
- Decreased Pounce charge time modifier to 0.2 seconds (was 0.25 seconds)
- Add-on - Stale Biscuit
- Decreased pounce cooldown modifier to 0.4 seconds (was 0.5 seconds)
- Add-on - Iridescent Umbrella Badge
- Increased Exposed duration when using a vaccine to 60 seconds (was 30 seconds)
- Add-on - Shattered S.T.A.R.S. Badge
- Increased zombie movement speed bonus when a generator is repaired to 150% (was 100%)
- Text now lists the correct duration of 60 seconds (description text said 30 seconds, but the effect already lasted for 60 seconds)
- Add-on - Marvin's Blood
- Decreased the mutation rate modifier on Tentacle Strike to 25% (was 33%)
- Add-on - Mikhail's Eye
- Decreased the Zombie movement speed bonus to 35% (was 50%)
- Add-on - Wooden Fox
- Increased Undetectable duration after reloading to 30 seconds (was 15 seconds)
- Add-on - Iridescent Family Crest
- Increased scream radius on missed attacks to 24 meters (was 12 meters)
Dev Notes: Almost all of these add-on changes are "numbers only" tweaks, where we've adjusted numerical values and nothing else. The nerfed add-ons were all over-performing and influencing kill rates vs. their baseline kill rates more than we'd like, so they've been adjusted downwards slightly. Likewise, the buffed add-ons were all under-performing, so we hope to make them more appealing with larger effects.
- Boil Over
- Increased wiggle strafe intensity to 50/75/100% (was 25/50/75%)
- Increased hook obscure radius to 16 meters (was 10/12/14 meters)
- New effect: You gain 25% wiggling progress when the killer drops from great heights.
- Increased the token count to 4 (was 3)
- Buckle Up
- Increased aura reveal duration to 6/8/10 seconds (was 4/5/6 seconds)
- Wake Up
- Increased Exit Gate speed boost to 15/20/25% (was 5/10/15%)
- Power Struggle
- Decreased the activation threshold to 25/20/15% wiggle progress (was 35/30/25%)
- Circle of Healing
- Decreased healing speed bonus to 65/70/75% (was 90/95/100%)
Dev Notes: We will continue to monitor the performance of Circle of Healing, and may adjust it again in the near future.
- Gearhead - Reworked
- New Description: After a Survivor loses a health state, Gearhead activates. While Gearhead is active, the next time a Survivor completes a Great Skill Check while repairing, their Aura is revealed to you for 6/8/10 seconds. Gearhead then deactivates.
- Remember Me
- Trigger condition changed to the Obsession losing a health state (was triggered on basic attack only)
- Coup de Grace
- Increased lunge distance modifier to 70/75/80% (was 40/50/60%)
- Furtive Chase
- Effect Removed: "You lose all your tokens if the Obsession is sacrificed or killed."
- Dead Man's Switch
- Removed the Obsession mechanic, the perk now triggers when hooking any survivor.
Dev Notes: Gearhead was seeing very little use and was a bit too complicated to trigger reliably. The rework aims to make it simpler and more appealing in a wider variety of situations.
- Fixed an issue that caused a missing sfx for the Nemesis's Zombie and Survivors when a Zombie hit a survivor.
- Fixed an issue that caused the Trickster's voice line to be missing when closing the hatch.
- Fixed an issue that caused some generators sfx to be muffled when repaired by Survivors in the Midwich Elementary School map.
- Fixed an issue that caused a loud noise SFX to be played when survivors disturb crows beyond the range of the Spies From The Shadows perk, when this perk is used by the Killer.
- Fixed an issue that caused Xbox controller prompts to be displayed when using a DualShock controller (Steam only).
- Fixed an issue that allowed the "Out isn't an option" archives challenge to be completed by disconnecting from a trial.
- Fixed a rare issue that could sometimes make it impossible to spend bloodpoints in the bloodweb.
- Fixed an issue that caused the back button in the killer lobby to be disabled upon matchmaking failure.
- Fixed an issue that caused first match bonus player XP to be granted after every match.
- Fixed a global issue that caused The Nurse not being able to blink past multiple locations.
- Fixed an issue that caused the Survivor to be able to climb on top of a rock using a sand mound in The Eyrie of crows map.
- Fixed an issue that caused the Killer to be able to completely block a hook in The Eyrie of crows map.
- Fixed an issue that caused the players to get stuck when interacting with a totem at the top of the Coldwind Farm hills.
- Fixed an issue that caused a generator in Eyrie of crows to not be able to be repaired from one side.
- Fixed an issue that caused The Nightmare's Dream World appearing too dark in Raccoon City map.
- Fixed an issue that caused one hook in front of the Rancid Abattoir can't be sabotaged.
- Fixed an issue that caused the Ormond Map being darker.
- Fixed an issue that caused the Spirit's hair to disappear before the rest of her body when she phase in and out.
- Fixed an issue that caused breakable wall's debris to float when getting destroyed by Nemesis in Eerie of crows.
- Fixed an issue that caused a desync for the Trapper when dropping a survivor while stepping into a bear trap.
- Fixed an issue that caused the Grim Embrace perk not to block already blocked generators even if the block duration would be longer.
- Fixed an issue that caused the blessing sound to continue playing after a survivor is interrupted while blessing a totem.
- Fixed an issue that caused the dissolving SFX of Victor when dying or being crushed to sound muffled.
- Fixed an issue that caused the countdown for the Built to Last perk to deactivate when a different survivor exits a locker.
- Fixed an issue that caused the Premonition perk not to activate when looking in the direction of the killer.
- Fixed an issue that caused the Hex: Blood Favor perk to activate when a survivor is sacrificed or killed.
- Fixed an issue that caused the Cannibal's power to recharge superfluously after reaching the maximum number of charges.
- Fixed an issue with the Loadout menu title appearing incorrectly as "Inventory".
Several issues affected the Nurse's power that required a large part of the code supporting her, especially the networking, to be re-done, which is what we did in this release. This allowed us to fix the following issues.
- Fixed an issue that rarely caused the Nurse not to be able to trigger a blink.
- Fixed an issue that may cause a blink started right when the charge is ready or when fatigue starts to be cancelled.
- Fixed an issue that caused the Nurse's vault to be slower than intended.
- Fixed an issue that caused the Nurse to go into fatigue after the stun when stunned during a chain blink. Now she will only go through the stun.
- Fixed an issue that may cause the Nurse to get stuck when blinking into a pallet dropped during the blink.
- Fixed an issue that may cause the Nurse's animations to briefly be static after interrupting a Survivor.
- Fixed an issue that caused the Nurse to be unable to blink through some hills.
- Fixed an issue that may cause the Nurse to sometimes fall out of world after blinking.
- Fixed an issue that may cause the Nurse to become stuck when a Survivor disconnects while being interrupted.
- Fixed an issue that made it possible for the Nurse to use the Return Blink ability during fatigue when equipped with the Jenner's Last Breath add-on.
- Fixed an issue that caused the blink charge sound to be heard even if no charge is added after hitting a Survivor after a blink when using the Spasmodic Breath add-on.
- Fixed an issue that may cause the Nurse to be able to do a slash attack while charging a chain blink.
- Fixed an issue that caused the Nurse to be able to climb on chests and small assets after blinking.
- Fixed an issue that caused an overlapping between the winding SFX and the Fatigue State SFX when the Nurse is Stunned by a Pallet after a Blink.
- Fixed an issue that may cause the Nurse's hand not to appear for spectators cycling through spectated players during a blink.
- Fixed an issue that caused a stutter during the Nurse's post blink animation when turning the camera.
Fixed from PTB
- Fixed an issue that prevented you from escaping the killer's grasp when reaching 100% progress while falling.
- Fixed an issue that caused successful Overcharge skill checks to remove generator progression.
- Fixed an issue that may cause the tutorials to be impossible to complete with the Interaction Toggle activated.
- Fixed an issue that may cause survivors with the Run to Cancel setting activated to become stuck after the Cenobite teleports to them.
- Fixed an issue that caused the Nurse not to be able to blink inside several buildings.
- Fixed an issue that caused the Nurse add-ons Kavanagh's Last Breath and Heavy Panting not to increase maximum Blink range.
- Fixed an issue that caused the Lightborn perk icon to show for survivors attempting to blind a killer equipped with the perk.
- Fixed an issue in the Keybinding menu where the Keyboard and mouse inputs appear on Consoles after changing the value of Beta Tab Setting.
- Fixed an issue on Stadia in the Keybinding menu where the Xbox prompts are shown by default when opening the Options menu for the first time.
- Fixed a systematic crash when closing the application.
- The Haddonfield map and the Strode Realty Key offering have been disabled.
- The Coldwind Farm - Fractured Cowshed map has been disabled.
- The Crotus Prenn Asylum - Father Campbell's Chapel has been disabled.
- The Cannibal cannot break a pallet after hitting a survivor in the same chainsaw sweep.
- The Meg Deathgarden Mask is not available to some players.