5.5.1 | Bugfix Patch - BHVR
<main> <article class="userContent"> <div class="embedExternal embedImage display-large float-none"> <div class="embedExternal-content"> <a class="embedImage-link" href="https://forum.deadbydaylight.com/home/leaving?allowTrusted=1&target=https%3A%2F%2Fus.v-cdn.net%2F6030815%2Fuploads%2F0BQ4AERSLHQ0%2F551banner.png" rel="nofollow noreferrer noopener ugc" target="_blank"> <img class="embedImage-img" src="https://us.v-cdn.net/6030815/uploads/0BQ4AERSLHQ0/551banner.png" alt="551Banner.png" height="300" width="1000" loading="lazy" data-display-size="large" data-float="none"></img></a> </div> </div> <h2 data-id="features">Features</h2><p><strong>Beta Feature</strong></p><ul><li>Wiggle progress will no longer regress when not actively wiggling, with both the new and old wiggle interactions</li></ul><h2 data-id="content">Content</h2><ul><li>The Coldwind Farm - Fractured Cowshed map has been re-enabled. </li><li>The Crotus Prenn Asylum - Father Campbell's Chapel has been re-enabled.</li></ul><div class="embedExternal embedImage display-large float-none"> <div class="embedExternal-content"> <a class="embedImage-link" href="https://forum.deadbydaylight.com/home/leaving?allowTrusted=1&target=https%3A%2F%2Fus.v-cdn.net%2F6030815%2Fuploads%2FZNI2BT6P9GPW%2Fpatchnotesdivider.png" rel="nofollow noreferrer noopener ugc" target="_blank"> <img class="embedImage-img" src="https://us.v-cdn.net/6030815/uploads/ZNI2BT6P9GPW/patchnotesdivider.png" alt="PatchNotesDivider.png" height="20" width="1000" loading="lazy" data-display-size="large" data-float="none"></img></a> </div> </div> <h2 data-id="bug-fixes">Bug Fixes</h2><ul><li>Fixed an issue that caused tooltips to linger in the Settings menu</li><li>Fixed an issue that caused the Cannibal not to be able to break a pallet after hitting a survivor in the same chainsaw sweep.</li><li>Fixed an issue that caused the Demogorgon's Shred ability to sometimes not break pallets.</li><li>Fixed an issue that caused the Eruption perk to go into cooldown when triggering on a completed generator.</li><li>Fixed an issue that caused stuns triggered through the Power Struggle duration to be reduced more than intended when the killer is equipped with the Enduring perk.</li><li>Fixed an issue that caused the blessing SFX to continue after a survivor is hit after an unvalidated interruption attempt.</li><li>Fixed an issue that caused the Glyph and Red Envelope interactions not to be interruptible by the killer.</li><li>Fixed an issue that caused the wrong animation to be played when using the Deathslinger's Aim Down Sights right after interacting with a Red Envelope.</li><li>Fixed an issue that caused the loud noise indicator not to appear when an AI player fails a skill check during the tutorial.</li><li>Fixed an issue that may cause the Nemesis' tentacle to be invisible during recovery after hitting an object.</li><li>Fixed an issue that caused the Expert Killer and Expert Survivor achievements to unlock when the grade threshold has not been met. (<strong>Steam only</strong>)</li><li>Fixed an issue that occasionally caused an offering to appear out of place on the offerings loading screen</li><li>Fixed an issue that caused the floating ink VFX to be missing in some of The Artist's customization.</li><li>Fixed an issue that caused the killer music to not change properly when switching roles from a Survivor wearing a 'Modern Tales' outfits.</li><li>Fixed an issue that caused an inconsistent sound effect to play when hitting the fireplace in the chalet, in the Mount Ormond Resort map.</li><li>Fixed an issue that caused the killer to be unable to use a hook when it spawns too close to a bush wall near the big house in Badham IV.</li><li>Fixed an issue that caused the possibility to ''Dead Hard'' from the balcony onto the shelves in the main hall of RPD.</li><li>Fixed an issue that caused a lack of hooks in the library of the RPD map. </li><li>Fixed an issue that caused the killer to become stuck beside a hatch in the main building in the Storehouse.</li><li>Fixed an issue that caused a Glyph to spawn too high in the Yamaoka map.</li><li>Fixed an issue that caused The Artist to not fall smoothly from the Thompson house vault.</li><li>Fixed an issue that caused two pallets to spawn on the same tile in The MacMillan Estate.</li><li>Fixed an issue that caused low quality shadows from the generator lights.</li><li>Tentatively fixed an issue that caused Meg's Deathgarden head cosmetic to not be available anymore.</li><li>Tentatively fixed an issue that caused Jane's Twitch shirt cosmetic to be available for all players.</li></ul><div class="embedExternal embedImage display-large float-none"> <div class="embedExternal-content"> <a class="embedImage-link" href="https://forum.deadbydaylight.com/home/leaving?allowTrusted=1&target=https%3A%2F%2Fus.v-cdn.net%2F6030815%2Fuploads%2F3RJLQB2ACCL5%2Fpatchnotesdivider.png" rel="nofollow noreferrer noopener ugc" target="_blank"> <img class="embedImage-img" src="https://us.v-cdn.net/6030815/uploads/3RJLQB2ACCL5/patchnotesdivider.png" alt="PatchNotesDivider.png" height="20" width="1000" loading="lazy" data-display-size="large" data-float="none"></img></a> </div> </div> <h2 data-id="known-issues">Known Issues</h2><ul><li>The Haddonfield map and the Strode Realty Key offering have been disabled.</li><li>The Nurse has a delay when starting to charge a chain blink.</li><li>The Nurse's hand doesn't reflect the current blink charge when chain blinking.</li><li>As The Nurse, blinking and having a grab validation fail causes The Nurse to not enter the fatigue state.</li><li>We are also investigating reports of not being able to attack right after a chain blink.</li></ul> </article> </main>