1.9.4 - 1.9.4.1 | Emblems - BHVR
<main> <article class="userContent"> <p>1.9.4<br></p><p>April 10th, 2018</p><h2 data-id="features-content">Features & Content</h2><ul><li>Feature - Emblem System: The Emblem System has been developed as a way to evaluate your performance in a trial (affect your overall online rank) and to replace the previous victory conditions of the match. There are 4 different categories in which your performance is evaluated for both, Survivor and Killer.</li></ul><h2 data-id="balance">Balance</h2><ul><li>Changed values and adding curves for the following Scoring Events: Chase Escape, Chase Per Second, Coop Objective</li><li>Reworked the bonus Bloodpoints granted by several Bloodpoints Bonus Offerings:</li><li>All basic Sachets & Wreath offerings : raised from 25 to 50%</li><li>All Fresh Sachets & Devout Wreath offerings : raised from 50 to 75%</li><li>All Fragrant Sachets & Ardent Wreath offerings : raised from 75 to 100%</li><li>Bound envelope offering: raised from 15 to 25%</li></ul><h2 data-id="bug-fixes">Bug Fixes</h2><ul><li>Fixed a rare issue that could cause the Killers power to load in on the ground when the match started</li><li>Fixed an issue that could cause players to get stuck on loading past the title screen</li><li>Fixed an issue where a player could get stuck on the loading screen while transitioning into the trial, which blocked all other players from progressing into the match</li><li>Fixed an issue that could cause a player to be randomly kicked back to the pre-lobby from the match loading screen</li><li>Fixed an issue that could cause a player to become stuck on a broken screen when the host of a Kill Your Friends returned the party to the lobby</li><li>Fixed an issue where clients has a "Switch to Spectator" option when leaving a Kill Your Friends match</li><li>Fixed an issue that could cause players with refunded Bloodpoints to be unable to spend them in the Bloodweb</li><li>Fixed an issue that caused the same perk to keep generating in the Bloodweb if not consumed</li><li>Fixed an issue that caused Splinter Offerings to appear in Killer Bloodwebs despite owning the corresponding DLC</li><li>Fixed an issue that caused the Offering tooltips not to appear when hovering over them on the Offering burn screen</li><li>Fixed an issue that the spectator camera to view out of world when spectating a player in the match and another player died or escaped</li><li>Fixed an issue that could cause the different tally pages to be displayed on top of each other</li><li>Fixed an issue that caused the report pop-up to appear twice after selecting a report category</li><li>Fixed an issue that caused The Nightmare's add-on Red Paint Brush to reduce the chase music instead of the terror radius</li><li>Fixed an issue that caused the Hag's trap triggering to be heard map-wide. Now, like The Hillbilly’s chainsaw, it is heard within 60 meters.</li><li>Fixed an issue that could caused the Phantasm Attack score event not to trigger </li><li>Fixed an issue that could cause repaired generator audio to become corrupted in the Mother's Dwelling</li><li>Fixed an issue that caused the perk Stake Out to accumulate tokens while being carried and on the hook</li><li>Fixed an issue that caused the Survivors footsteps and breathing to be lower than intended. Please note that we are still investigating some reported issues with regards to this.</li><li>Fixed an issue that caused the unhook audio sounds to play during the unhook interaction rather than after</li><li>Changed the sound of the hook and bear trap sabotage</li><li>Fixed an issue that caused an impassable gap between a cedar tree and 2 ends of a hedge in Lampkin Lane</li><li>Fixed an issue that caused scratch marks to be spawned in random parts of the environment and much further away from the survivors than intended</li><li>Minor audio improvements</li><li>Minor localization improvements</li><li>Fixed an issue that could cause a crash when creating a public lobby</li></ul><h2 data-id="known-issues">Known Issues</h2><ul><li>After a playing match against the Doctor, when all users are in the tally screen, clients may crash when another client leaves the Tally Screen</li><li>Chainsaw SFX players for each attack if the Cannibal attacks immediately after using the chainsaw</li><li>Successful hatchet hits will cause blood VFX to appear on the Huntress' screen</li></ul> </article> </main>