2.1.0 | Mid-Chapter - BHVR
<main> <article class="userContent"> <h2 data-id="features-content">Features & Content</h2><ul><li>Feature - Added progress bar to emblem tooltips</li><li>Feature - Integrated additional Status Effect score notification for the Vigil and Decisive Strike perks</li><li>Feature - Integrated the Proficiency System to interaction progress bars from other players. For example, when a player is being healed by a different player, while a healing debuff perk is active (ie: Coulrophobia), they will see the debuff applied in their HUD.</li></ul><h2 data-id="balance">Balance</h2><ul><li>Adjusted the Killer pick up (Pick up Survivor from ground) time to 3 seconds, down from 4.3 seconds</li><li>Changed the Obsession mechanic to show all players in the match who the Obsession is. All players will receive notification when the Obsession is in a chase (animated Entity spikes icon).</li><li>Exhaustion no longer recovers while running.</li><li><em>Wraith uncloaking</em>: Adjusted the timing of the smoke effect (and its audio) for the Wraith's uncloaking to avoid giving away his position earlier than intended</li></ul><p><strong>Season reset & rank pip changes</strong></p><ul><li>Players at Rank 15 will not be able to de-rank to Rank 16 (or lower) outside of rank reset.</li><li>From Rank 16 - 20, players will not lose pips or de-rank.</li></ul><p>The number of pips that players receives back when the rank reset occurs has been adjusted to create distinct Rank 'pools'.</p><ul><li>Rank 1 will be reset to Rank 10 with 2 pips</li><li>Rank 2 will be reset to Rank 10 with 0 pips</li><li>Rank 3 will be reset to Rank 11 with 2 pips</li><li>Rank 4 will be reset to Rank 11 with 0 pips</li><li>Rank 5 will be reset to Rank 12 with 3 pips</li><li>Rank 6 will be reset to Rank 12 with 0 pips</li><li>Rank 7 will be reset to Rank 13 with 3 pips</li><li>Rank 8 will be reset to Rank 13 with 0 pips</li><li>Rank 9 will be reset to Rank 14 with 2 pips</li><li>Rank 10 will be reset to Rank 14 with 0 pips</li><li>Rank 11 will be reset to Rank 15 with 2 pips</li><li>Rank 12 will be reset to Rank 15 with 0 pips</li><li>Rank 13 will be reset to Rank 16 with 1 pips</li><li>Rank 14 will be reset to Rank 16 with 0 pips</li><li>Rank 15 will be reset to Rank 17 with 1 pip</li><li>Rank 16 will be reset to Rank 18 with 3 pips</li><li>Rank 17 will be reset to Rank 18 with 0 pips</li><li>Rank 18 will be reset to Rank 19 with 1 pips</li><li>Rank 19 will be reset to Rank 20 with 2 pips</li><li>Rank 20 will be reset to Rank 20 with 0 pips</li></ul><p><strong>Killer Perk changes</strong></p><ul><li>Bitter Murmur: When a generator is completed, survivors within 16m of that generator will have their aura shown for 5 seconds, when the last generator is powered all survivor auras are shown for 5/7/10 seconds.</li><li>Brutal Strength: Brutal Strength will now increase the speed at which you damage generators in addition to pallets. 10%/15%/20% faster.</li><li>Hangman's Trick: Hangman's Trick will now reduce the bear trap re-spawn timer by 60 seconds.</li><li>Predator: Changed the way scratch marks are distributed - a smaller cone rather than a longer duration.</li><li>Save The Best For Last: Made the perk token based. Tokens are gained by attacking Survivors who are not the Obsession. Each token is worth a stackable 5% decreased cooldown on successful attacks. Attacking the Obsession makes you lose 4/3/2 tokens.</li><li>Sloppy Butcher: Added the Mangled Status Effect. 25% increased healing time after being hit in addition to the bleed. Mangled status effects do not stack.</li><li>Tinkerer: When a generator is repaired to 85%, Killer receives a loud noise indicator and Terror Radius is reduced to 0 meters for 8/10/12 seconds. NOTE: Add-ons are no longer affected by this perk.</li></ul><p><strong>Survivor Perk changes</strong></p><ul><li>Ace In The Hole: 100% chance to find an add-on of very rare rarity or lower, added a 10/25/50% chance to find a second add-on with an uncommon rarity or lower.</li><li>Calm Spirit: Additional modifier that causes survivors to not scream in pain when: being hit, under the effects of madness or being affected by the clown's bottle.</li><li>Dark Sense: Reveal the killer's aura for 5 seconds each time a generator is completed. When the final generator is completed, the killer's aura is revealed for 5/7/10 seconds.</li><li>Deja Vu: Perk now reveals the aura's of 3 generators, which are in close proximity to one another for 30/45/60 seconds, at the start of the match and each time a generator is completed for the person who is using Deja Vu.</li><li>Sole Survivor: Functionality change, for each survivor killed or sacrificed, your aura will not be readable within 16/18/20 meters from the killer.</li></ul><p><strong>The Trapper changes</strong></p><ul><li>Added a new add-on "Padded Jaws" for the Trapper (Common rarity). Bear traps do not inflict damage to trapped Survivors, and points awarded for trapping Survivors are increased by 100%.</li><li>Added a new add-on "Trapper Sack" for the Trapper (Common rarity). Start with and allows the transportation of 1 extra bear trap.</li><li>Changed trap setting time to have a 0.5 open phase, and 0.5 exit phase, previously it had been 1 second each. These times cannot be modified with add-ons.</li><li>Disarm time is set to 2.5 seconds instead of 1.5 seconds.</li><li>Increased loud noise indicator range for trap disarm from 48m to 10000000m</li><li>Logwood Dye and Tar bottle add-ons now stack</li><li>Sabotaged bear traps will respawn after 180 seconds, similar to the hook regeneration. The regeneration time can be modified with the Oily Coil add-on and with the perk Hangman's Trick.</li><li>The mid phase animation has been reduced to 1.5 seconds, this can be modified using add-ons.</li></ul><p><strong>Add-on changes</strong></p><ul><li>Bloody Coil: Changed rarity from Very Rare to Ultra Rare.</li><li>Bloody Coil: Complete rework: When a Survivor disarms or sabotages a bear trap the Survivor is injured. Survivors are not put into the dying state when sabotaging or disarming a Bloody Coil, they can only be injured from healthy.</li><li>Diamond Stone: Renamed to Iridescent Stone. New mechanic where every 30 seconds one of the unset bear traps (chosen at random) will become set.</li><li>Honing Stone: Inflicts dying upon the trapped victim if they free themselves.</li><li>Trapper Bag: Allows the transportation of 2 extra bear traps (up from 1).</li></ul><p><strong>The Hag changes</strong></p><ul><li>Changed trap setting time to have a 0.5 open phase, and 0.7 exit phase, previously it had been 1 second each. These times cannot be modified with add-ons.</li><li>Increased the trap teleport range to 40 meters from 32 meters</li><li>The mid phase animation has been reduced to 1 second, this can be modified using add-ons.</li><li>Revisited all of the Hag's add-ons. We removed all the negative effects on the add-ons, giving the Hag the bit of a buff that she needs.</li></ul><p><strong>Add-on changes</strong></p><ul><li>Bloodied Mud: Removed the slight decrease of tripped trap duration time</li><li>Cracked Turtle Egg: Removed the moderately decreased range at which the Hag can teleport to her traps</li><li>Cypress Necklet: Removed stacks and removed Tinkerer mention</li><li>Disfigured Ear: Removed the considerable decrease of tripped trap duration time</li><li>Dragonfly Wings: Removed the slight increase of setting time for traps and removed Tinkerer mention</li><li>Dried Cicada: Removed the moderately increased setting time of the traps and Tinkerer mention</li><li>Half Eggshell: Removed the slightly decreased range at which the Hag can teleport to her traps</li><li>Pussy Willow Catkins: Removed the slightly reduced trap effective range</li><li>Rope Necklet: Removed stacks and removed Tinkerer mention</li><li>Scarred Hand: Removed the reduced movement speed</li><li>Swamp Orchid Necklet: Removed stacks and removed Tinkerer mention</li><li>Waterlogged Shoe: Slightly increased the Hag's movement speed</li><li>Willow Wreath: Removed the moderately reduced trap effective range</li></ul><p><strong>The Huntress changes</strong></p><ul><li>Flower Babushka to have -12% instead of -20% charge time</li><li>Manna Grass Braid to have -8% instead of -10% charge time</li></ul><p><strong>The Shape changes</strong></p><ul><li>Changed Myers carry speed in Tier I. Now he will carry Survivors at the same speed as Tier II and III (3.68 m/s)</li><li>Myers tier 1 speed buff from 90% (of 4.6 m/s) which means he currently moves at 4.14 m/s to 91.4% for 4.2 m/s</li></ul><p><strong>Brand New Part (toolbox add-on) changes</strong></p><ul><li>Brand New Part can no longer repair a generator 100%</li><li>Installing the Brand New Part will complete 15% of a generator over 5 seconds.</li><li>During the install there will be 2 difficult skill checks</li><li>Successful skill check will result in 5% progression each (for a maximum of 25% added progression)</li><li>The toolbox is no longer consumed when the add-on is used, add-on is consumed instead</li></ul><h2 data-id="bug-fixes">Bug Fixes</h2><p><strong>Audio & Localization</strong></p><ul><li>Fixed an issue that caused male Survivors not to make any noise when cleansing totems</li><li>Fixed an issue that caused the trap disarm audio to be cut off or corrupted if the Trapper was not facing the trap</li><li>Fixed multiple community reported spelling and grammatical errors in Store customization items and Clown's add-on texts in English</li><li>Minor localization and translation improvements</li></ul><p><strong>Killer related</strong></p><ul><li>Fixed an issue that caused jittery animation when the Nurse attacked while carrying a Survivor</li><li>Fixed an issue that caused the Clowns gas bomb VFX to remain visible on the tally screen</li><li>Fixed an issue that caused the Hag's killer stain to appear too bright</li><li>Fixed an issue that caused the Hag's phantasm trap to appear misaligned when holding a directional key during the trap placement</li><li>Fixed an issue that caused the Nurse to be able to cancel a charged blink by attacking</li><li>Fixed an issue that caused the Nurse to be unable to use her blink power around the Asylum building in the Crotus Prenn Asylum map</li><li>Fixed an issue that caused the Survivor not to immediately go into crawl state when The Trapper hit them during the step in bear trap animation</li><li>Fixed an issue that caused the bear traps & trap indicator to become offset during the Trappers trap placement animation</li><li>Fixed an issue that could sometimes cause the Cannibal to be unable to destroy a pallet when using the chainsaw</li><li>Fixed an issue where the locked (unequippable) Cannibal's Face Mask Collection customization items were not appearing in the players inventory</li></ul><p><strong>Map specific</strong></p><ul><li>Fixed an LOD issue on one of the houses in Haddonfield</li><li>Fixed an impassable gap for Killers between a rock and a fence tile in the Autohaven Wrecker's themed maps</li><li>Fixed an impassable gap for Killers between a rock and a tree in the Mother's Dwelling map</li><li>Fixed an issue could cause less than 5 totems to spawn in the Pale Rose map</li><li>Fixed an issue that allowed players to climb on top of a chest next to a broken boat in the Backwater Swamp themed maps</li><li>Fixed an issue that caused bear traps to sink into the stairs of the main building in the Blood Lodge map</li><li>Fixed an issue that caused players to become permanently stuck when interrupting a vault through a specific window in the Smokehouse building in the Mother's Dwelling map</li><li>Fixed an issue that caused players to become permanently stuck when interrupting a vault through a specific window in the chapel building in the Father Campbell's Chapel map</li><li>Fixed an issue that could cause a MacMillan killer hook to spawn in the Badham Preschool map if the basement was not located inside the preschool</li><li>Fixed an issue that could cause a player to become stuck in a closed room inside The Game map when rescued from the Killers grasp in a specific area</li><li>Fixed an issue that could cause multiple totems to spawn in the main building of the Groaning Storehouse map</li><li>Fixed an issue that could cause specific assets to disappear from a distance in the Crotus Prenn Asylum maps</li><li>Fixed an issue that could cause specific assets to disappear from a distance in the MacMillan Estate themed maps</li><li>Fixed an issue where the Pig and the Nightmare didn't fall after vaulting through the window on the car crusher asset in Autohaven Wrecker's themed maps</li></ul><p><strong>Perks</strong></p><ul><li>Fixed an issue that caused Survivor aura not to be visible within the exit gates when using the Blood Warden perk</li><li>Fixed an issue that caused generator progression when succeeding an Overcharge skill check</li><li>Fixed an issue that caused the Stake Out perk to accumulate tokens during the interrupt animation</li><li>Fixed an issue that caused the Windows of Opportunity perk to show the aura of a boarded-up window vault in Léry's Memorial Institute</li><li>Fixed an issue where the extra hook escape attempts sometimes weren't given when using the Slippery Meat perk</li></ul><p><strong>UI & HUD</strong></p><ul><li>Added a tooltip on the "Filter" icon in the Store</li><li>Fixed an issue that prevented players from viewing how much Player XP was calculated during the match when switching pages in the tally screen</li></ul><p><strong>Miscellaneous</strong></p><ul><li>Fixed an issue that allowed clients to spectate a broken screen if the host of the match disconnected</li><li>Fixed an issue that caused Survivor hair and glasses to remain visible after disconnecting in the Dream State</li><li>Fixed an issue that caused Survivors to briefly fly outside of the locker when the Killer grabs them out</li><li>Fixed an issue that caused a broken screen when spectating if the host of the match disconnected</li><li>Fixed an issue that caused the Bloodweb to skip levels if the last node was a perk</li><li>Fixed an issue that caused the Killer model in a Kill Your Friends lobby to be invisible when switching roles rapidly</li><li>Fixed an issue that caused the Killers stain to be active in the tally screen</li><li>Fixed an issue that caused the wrong Prestige item unlock order for the Hag and the Nurse</li><li>Fixed an issue that could cause Survivor's face to appear solid white when rapidly swapping outfits in the Store</li><li>Fixed an issue that could cause the exit gate not to open if the Killer hit the Survivor at the very last frame of the interaction</li><li>Fixed an issue that made it possible to receive a reward at a lower rarity than ultra rare when purchasing an ultra rare mystery box in the Bloodweb</li><li>Tentatively fixed an issue that could cause clients to be unable to move once they have loaded into a match. This is a fix in addition to the one pushed live with 2.0.1a.</li><li>Tentatively fixed an issue that could cause players not to receive the first match of the day bonus XP</li><li>Various cosmetic adjustments and improvements</li><li>Fixed an issue that caused an infinite loading screen for clients when the host of the private lobby left via invite</li><li>Fixed an issue that could cause the user to be re-directed to the character select tab in the Store after selecting a character</li><li>Integrated missing translations for the Curtain Call trophy pack</li><li>Fixed an issue that caused a missing collision on a wall of the Wretched Shop building in Autohaven Wreckers when the basement spawned in the shack building</li><li>Fixed an issue that caused the Generator Icon & count to be invisible in the HUD in a match after completing the Tutorial levels</li><li>Fixed an issue that could cause a locker to spawn underneath a window in Father Campbell's Chapel, thus allowing Survivor to hold the game hostage</li><li>Fixed an issue that could cause the pallet collision to remain active after being destroyed by a chainsaw attack from The Hillbilly or The Cannibal</li><li>Fixed the textures on Claudette's Official Botanist Apron</li></ul> </article> </main>