3.7.0 | PTB - BHVR
<main> <article class="userContent"> <h2 data-id="features-content"><strong>Features & Content</strong></h2><ul><li>When all remaining Survivors in a trial hit the Struggle phase on the hook, the Entity will instantly drain their remaining life bar.</li><li>The repair speed Efficiency Debuff for each Survivor working on a generator has been increased to 15% (up from 10%).</li><li>Great Skill Checks while repairing now give 1% bonus progression (down from 2%).</li><li>Great skill Checks while repairing now give 300 Bloodpoints (up from 150).</li><li>Momento Mori interaction adjustment: Mori animations only begin playing at the end of the interaction charge.</li><li>The Legion Feral Frenzy adjustment: Restored The Legion's ability to see scratch marks and pools of blood at the beginning of the fatigue (when Feral Frenzy expires).</li><li>The Emblem System: Adjusted the Benevolent Emblem progression thresholds.</li><li>Added additional player feedback when Survivors attempt to escape a hook by themselves.</li><li>Improved the Controller sensitivity range in Options.</li><li>Added score events for interrupting Survivors that are sabotaging a hook, cleansing a totem or digging around in a Jigsaw box for a key.</li><li>Updated the Party Management visuals.</li><li>The Archives New Content: Tome 03</li><li>Added a Details Screen to provide a full list of content available in the current Rift (Free + Premium tracks).</li></ul><h2 data-id="balance"><strong>Balance</strong></h2><p><strong>Coldwind Farm</strong></p><ul><li>Torment Creek: Removed strong window and tweaked the tile.</li><li>Rancid Abattoir: Removed strong window and tweaked the tile. </li><li>Fractured Cowshed: Removed strong window and tweaked the tile.</li><li>Thompson House: Added a drop down from the second floor and added a window vault.</li><li>Added safety to the combine harvesters vault preventing a strong alternative path.</li></ul><p><strong>MacMillan Estate</strong></p><ul><li>Coal Tower: Removed strong window and tweaked the tile.</li><li>Groaning Storehouse: Removed strong window and tweaked the tile.</li><li>Ironworks of Misery: Removed strong window and tweaked the tile.</li></ul><p><strong>Autohaven Wreckers</strong></p><ul><li>Wretched Shop: Removed the RNG window spawn logic and reduced window safety. </li></ul><p><strong>Backwater Swamp</strong></p><ul><li>Grim Pantry: Removed exploit window and tweaked the tile.</li></ul><p><strong>Level Design QoL Fixes:</strong></p><ul><li>Haddonfield corner fence vaults: Removed.</li><li>Suffocation Pit RNG window logic: Removed.</li><li>Disturbed Ward Pallet logic reduced to 2 pallets.</li><li>Badham Preschool fence loop: shortened.</li></ul><p><strong>Layout Tweaks: Updated tile-type spacing and or map size.</strong></p><ul><li>Rotten Fields: Size and type spacing.</li><li>Wretched Shop: Type spacing.</li><li>Fractured Cowshed: Size and type spacing.</li><li>Thompson House: Size and type spacing.</li><li>Wreckers' Yard: Size and type spacing.</li><li>The Temple of Purgation: Size and type spacing.</li><li>Mother's Dwelling: Type spacing.</li><li>Mount Ormond Resort: Type spacing.</li></ul><p>For more info click here: <a href="https://forum.deadbydaylight.com/en/discussion/141304" rel="nofollow noreferrer ugc">Dev Update April 2020</a> </p><h2 data-id="perks"><strong>Perks</strong></h2><ul><li>Head-On: added visual feedback to clearly indicate how soon the perk will be ready for use.</li><li>Prove Thyself: Now adds 15% repair speed for each Survivor working on the same generator (up from 10%)</li><li>Stake Out: Now adds an additional 1% bonus progression for Great skill checks.</li><li>Play with your food: rewrote the description of the Perk. The effect remains unchanged.</li></ul><h2 data-id="bug-fixes"><strong>Bug Fixes</strong></h2><ul><li>Disturbed Ward: Fixed an issue that could cause the Killer and the Survivor to be unable to vault through a specific window.</li><li>Rancid Abattoir: Fixed a Texture seam on the ground tile of the main building.</li><li>Temple of Purgation: Fixed an issue that caused the Survivor to be misplaced when entering and exiting a specific locker.</li><li>Thompson House: Fixed an invisible collision near a door frame on the second floor of the building. </li><li>In the Thompson House map an invisible collision prevents from passing through a door frame on the second floor of the building </li><li>Thompson House: Fixed missing collision on the second floor of the building. </li><li>In the Thompson House map, there is a missing collision on the floor of the balcony of the 2nd floor of the building </li><li>Ironworks of Misery: Fixed an issue that prevented Survivors from cleansing a specific totem from certain angles. </li><li>Survivors cannot easily cleanse the totem on the low hill in Ironworks of Misery </li><li>Mother's Dwelling: Fixed an issue that allowed a hill to be climbed on from its side. </li><li>Both Killer and Survivors can climb a hill from its side </li><li>Backwater Swamp. Fixed a ground collision issue that caused players to fall out of world.</li><li>The Hillbilly: Fixed the blood VFX when performing a Mori.</li><li>The Hillbilly: Fixed an issue that caused the Hillbilly to be stuck in an animation when being stunned by a pallet while charging forward with the chainsaw.</li><li>The Hag: Fixed the interrupt animation from the Survivor's point of view.</li><li>Fixed an issue that caused female Survivors to appear offset when being grabbed while vaulting away from the Spirit.</li><li>The Deathslinger: Fixed a clipping issue when aiming down sights with the default head customization.</li><li> The Nightmare: Fixed an issue that caused the Snares to appear black to a survivor if the snare was placed while the survivor was awake.</li><li>Fixed an issue that caused the Flashlight's beam to pass through assets and walls.</li><li>Fixed an issue that caused Survivors with the Red Herring perk to still see the aura of the last repaired generator while being affected by the Blindness status effect.</li><li>The Demogorgon: Fixed an issue that caused a particle emitter to remain present when a Survivor destroys a portal.</li><li>The Shape: Fixed an issue that caused the arms to stretch when performing a Mori.</li><li>Fixed an issue that caused the heads of the Legion and the Deathslinger to snap back when finding a survivor in a locker.</li><li>The Nightmare: Fixed an issue that caused most of the shadows generated in the Dream State to be misplaced and stretched.</li><li>The Oni: Fixed an issue that allowed the Oni to turn faster when using a controller.</li><li>Fixed an issue that caused the perk Pop Goes the Weasel to go on cooldown if a generator regresses due to the perk Surge activating.</li><li>Mount Ormond Resort: Fixed various flickering snow textures.</li><li>Fixed an issue that caused Survivors who are infected by the Plague have no falling animation.</li><li>Fixed an issue that caused most male Survivors have wide open eyes when using a flashlight.</li><li>Fixed an issue that caused the perk Kindred reveals a killer using the perk Insidious.</li><li>Fixed an issue that caused Survivors to be stuck in the environment when sabotaging a hook from a certain angle on hill tiles in multiple maps.</li><li> Fixed an issue that caused Survivors with Kindred to briefly see The Nightmare when he teleports to a generator while Kindred is active.</li></ul><h2 data-id="audio"><strong>Audio</strong></h2><ul><li>Fixed an issue that caused the perk Technician to nullify the effect of the noise-reduction from the Spring Clamp add-on</li><li>The Hillbilly: Fixed an issue that triggered the basic attack sound after revving the chainsaw and after attacking with the chainsaw.</li><li>The Underground Complex: fixed the audio on some plastic boxes when striking them with a basic attack.</li><li>Fixed a missing SFX when a Survivor wiggles out of the Killer's grasp. </li><li>The Killer's SFX when a Survivor wiggles out is missing for certain Killers. </li></ul> </article> </main>