3.7.0 | Mid-Chapter - BHVR
<main> <article class="userContent"> <h2 data-id="features-content">FEATURES & CONTENT</h2><ul><li>When all remaining Survivors in a trial hit the Struggle phase on the hook, the Entity will instantly drain their remaining life bar.</li><li>The repair speed Efficiency Debuff for each Survivor working on a generator has been increased to 15% (up from 10%).</li><li>Great Skill Checks while repairing now give 1% bonus progression (down from 2%).</li><li>Great skill Checks while repairing now give to 300 Bloodpoints (up from 150).</li><li>Memento Mori interaction adjustment: Mori animations only begin playing at the end of the interaction charge.</li><li>The Legion Feral Frenzy adjustment: Restored The Legion's ability to see scratch marks and pools of blood at the beginning of the fatigue (when Feral Frenzy expires).</li><li>The Emblem System: Adjusted the Benevolent Emblem progression thresholds.</li><li>Added additional player feedback when Survivors attempt to escape a hook by themselves.</li><li>Improved the Controller sensitivity range in Options.</li><li>Added score events for interrupting Survivors that are sabotaging a hook, cleansing a totem or digging around in a Jigsaw box for a key.</li><li>Updated the Party Management visuals - silhouette </li><li>The Archives New Content: Tome 03</li><li>Added a Details Screen to provide a full list of content available in the current Rift (Free + Premium tracks).</li><li>On the offering screen, the description of the offerings now appear at the same time as the offering is revealed.</li></ul><h2 data-id="balance">BALANCE</h2><p><strong>Coldwind Farm</strong></p><ul><li>Torment Creek: Reduced the safety of the window in the silo.</li><li>Rancid Abattoir: Reduced the safety of the window in the slaughterhouse.</li><li>Fractured Cowshed: Reduced the safety of the window in the cowshed.</li><li>Thompson House: Added a drop down from the second floor and added a window vault.</li><li>Added safety to the combine harvesters vault preventing a strong alternative path.</li></ul><p><strong>MacMillan Estate</strong></p><ul><li>Coal Tower: Removed the window on the first floor of the tower</li><li>Groaning Storehouse: Removed the window in the storehouse.</li><li>Ironworks of Misery: Reduced the safety of the window in the foundry.</li></ul><p> <strong>Autohaven Wreckers</strong></p><ul><li>Wretched Shop: Removed the RNG window spawn logic in the garage and reduced window safety. </li></ul><p><strong>Backwater Swamp</strong></p><ul><li>Grim Pantry: Reduced the safety of the window under the shack.</li></ul><p><strong>Level Design QoL Fixes:</strong></p><ul><li>Haddonfield corner fence vaults: Removed.</li><li>Suffocation Pit: Removed the randomly generated window spawn logic and reduced the safety of the window loop in the mine.</li><li>Disturbed Ward Pallet logic reduced to 2 pallets.</li><li>Badham Preschool fence loop: shortened.</li><li>Dead Dawg Saloon: Added breakable walls to the saloon.</li></ul><p><strong>Layout Tweaks: Updated tile-type spacing and or map size.</strong></p><ul><li>Rotten Fields Reduced the size of the map and added more distance between Maze tiles.</li><li>Wretched Shop: Added more distance between Maze tiles.</li><li>Fractured Cowshed: Reduced the size of the map and added more distance between Maze tiles.</li><li>Thompson House: Reduced the size of the map and added more distance between Maze tiles.</li><li>Wrecker's Yard: Reduced the size of the map and added more distance between Maze tiles.</li><li>The Temple of Purgation: Reduced the size of the map and added more distance between Maze tiles.</li><li>Mother's Dwelling: Added more distance between Maze tiles.</li><li>Mount Ormond Resort: Added more distance between Maze tiles.</li></ul><p>For more info click here: <a href="https://forum.deadbydaylight.com/en/discussion/141304" rel="nofollow noreferrer ugc">Dev Update April 2020</a> </p><p><strong>Perks</strong></p><ul><li>Head-On: added visual feedback to clearly indicate how soon the perk will be ready for use.</li><li>Prove Thyself: Now adds 15% repair speed for each Survivor working on the same generator (up from 10%)</li><li>Stake Out: Now adds an additional 1% bonus progression for Great skill checks.</li><li>Play with your food: rewrote the description of the Perk. The effect remains unchanged.</li><li>Sole Survivor: now lights up as soon as 1 token is acquired.</li></ul><h2 data-id="bug-fixes">BUG FIXES</h2><ul><li>Fixed an issue that allowed Invite notifications to show during a game.</li><li>Fixed an issue that failed to award a Protection Score Event when taking a hit while the Killer is carrying a Survivor.</li><li>Fixed an issue that caused all players to be kicked out of the trial when a Killer attempted to pick up a Survivor while that Survivor is being healed.</li><li>Fixed an issue that caused the perk Decisive Strike to not activate when being interrupted by a Nurse's blink grab.</li><li>Fixed an issue that caused the perk Franklin's Demise to not reduce the item charges.</li><li>The Underground Complex: Fixed a clipping issue on the Survivors' right arm when entering and leaving a locker.</li><li>Disturbed Ward: Fixed an issue that could cause the Killer and the Survivor to be unable to vault through a specific window.</li><li>Treatment Theatre: Fixed an issue that caused the camera to clip through the wall of the 2nd floor near the stairs.</li><li>Treatment Theatre: Fixed some lights that were too bright.</li><li>Treatment Theatre: Fixed an issue that caused survivors to clip through the iron gate near the staircase of the second floor.</li><li>Dead Dawg Saloon: Fixed the collision on certain rocks that could be climbed on.</li><li>Torment Creek: Fixed a camera issue that allowed a Survivor to see out of world.</li><li>Coal Tower: Fixed an issue that allowed survivors to reach a location where the killer couldn't pick them up.</li><li>Rancid Abattoir: Fixed a Texture seam on the ground tile of the main building.</li><li>Temple of Purgation: Fixed an issue that caused the Survivor to be misplaced when entering and exiting a specific locker.</li><li>Thompson House: Fixed an invisible collision near a door frame on the second floor of the building. </li><li>Thompson House: Fixed missing collision on the second floor of the building. </li><li>Ironworks of Misery: Fixed an issue that prevented Survivors from cleansing a specific totem from certain angles. </li><li>Mother's Dwelling: Fixed an issue that allowed a hill to be climbed on from its side. </li><li>Backwater Swamp. Fixed a ground collision issue that caused players to fall out of world.</li><li>The Hillbilly: Fixed the blood VFX when performing a Mori.</li><li>The Hillbilly: Fixed an issue that caused the Hillbilly to be stuck in an animation when being stunned by a pallet while charging forward with the chainsaw.</li><li>The Hag: Fixed the interrupt animation from the Survivor's point of view.</li><li>The Hag: Fixed an issue that caused the red stain of a triggered Phantasm Trap to still be visible from the Survivor point of view, when the Hag has the Add-on Rusty Shackles equipped.</li><li>The Deathslinger: Fixed a clipping issue when aiming down sights with the default head customization.</li><li>The Nightmare: Fixed an issue that caused the Snares to appear black to a survivor if the snare was placed while the survivor was awake.</li><li>The Cannibal: Fixed an issue that caused the Killer to be unable to press the attack button to cancel his chainsaw if the charge bar is full.</li><li>The Oni: Fixed an issue that caused the grab animation to trigger twice when picking up a survivor in Blood Fury mode. </li><li>Fixed an issue that caused female Survivors to appear offset when being grabbed while vaulting away from the Spirit.</li><li>Fixed an issue that caused the Flashlight's beam to pass through assets and walls.</li><li>Fixed an issue that caused Survivors with the Red Herring perk to still see the aura of the last repaired generator while being affected by the Blindness status effect.</li><li>The Demogorgon: Fixed an issue that caused a particle emitter to remain present when a Survivor destroys a portal.</li><li>The Shape: Fixed an issue that caused the arms to stretch when performing a Mori.</li><li>Fixed an issue that caused the heads of the Legion and the Deathslinger to snap back when finding a survivor in a locker.</li><li>The Nightmare: Fixed an issue that caused most of the shadows generated in the Dream State to be misplaced and stretched.</li><li>The Oni: Fixed an issue that allowed the Oni to turn faster when using a controller.</li><li>The Wraith: Fixed an issue that caused the Wraith to not see his arm when stunned while carrying a Survivor.</li><li>Fixed an issue that caused the perk Pop Goes the Weasel to go on cooldown if a generator regresses due to the perk Surge activating.</li><li>Mount Ormond Resort: Fixed various flickering snow textures.</li><li>Fixed an issue that caused Survivors who are infected by the Plague have no falling animation.</li><li>Fixed an issue that caused most male Survivors have wide open eyes when using a flashlight.</li><li>Fixed an issue that caused the perk Kindred reveals a killer using the perk Insidious.</li><li>Fixed an issue that caused Survivors to be stuck in the environment when sabotaging a hook from a certain angle on hill tiles in multiple maps.</li><li>Fixed an issue that caused Survivors with Kindred to briefly see The Nightmare when he teleports to a generator while Kindred is active.</li><li>Fixed an issue that caused the transitioning animation to the struggle phase to not play smoothly when being hooked as a female character.</li><li>Fixed an issue that caused the perk Sole Survivor to only light up when the Survivor's aura is being hidden.</li><li>Polished the animation of the Legion's vaults during Feral Frenzy.</li><li>Fixed an issue that caused a black screen after leaving the console in standby overnight.</li></ul><p><strong>Audio</strong></p><ul><li>Fixed an issue that caused the perk Technician to nullify the effect of the noise-reduction from the Spring Clamp add-on.</li><li>The Hillbilly: Fixed an issue that triggered the basic attack sound after revving the chainsaw and after attacking with the chainsaw.</li><li>The Underground Complex: fixed the audio on some plastic boxes when striking them with a basic attack.</li><li>The Huntress: Muted the lullaby for the Killer and the Survivor when in chase.</li><li>The Huntress: Fixed an issue that caused the breathing sound to play over the lullaby and other sounds.</li><li>Fixed a missing SFX when a Survivor wiggles out of the Killer's grasp. </li></ul><p><strong>Fixes & Changes from PTB</strong></p><ul><li>Ironworks of Misery: Added a few boxes to extend the loop of the stronger window in the foundry.</li><li>Dead Dawg Saloon: Added more breakable walls to the saloon.</li><li>Thompson House: Added a locker back to the farmhouse upper floor.</li><li>Fixed an issue that failed to award a Protection Score Event when taking a hit while the Killer is carrying a Survivor.</li></ul><p><strong>Cosmetics</strong></p><ul><li>The Cannibal: Polished the prestige weapon skin.</li><li>Fixed various clipping issues</li></ul> </article> </main>