Features & ContentFeature - Added additional HUD information for both Survivors and Killers to see their equipped add-ons.Feature - Added additional information the in-game pause screen to show the offerings burnt at the start of the Trial.Feature - Created a new rarity for event-specific offerings, items and customization outfits and pieces. Some items from earlier events (Scorching Summer BBQ and Howling Grounds) have been updated to this rarity.Feature - Added customization filter options "Artifact" and "Event" in the Store catalog screenFeature - Added additional progress information about the login process on the title screen.BalanceDisabled all Moon Bouquet (lightest / darkest moonlight) offeringsAdded the ability to unlock perks in Bloodweb levels 2, 3 and 4Adjusted the speed thresholds to hit a running vault (fast vault). They should now be more consistent. To hit a running vault, make sure to run straight at the window with at least 2.5 meters of clearance.Added new interaction prompt text for the running vault to make it more clear when to hit the input. It's pretty quick, so keep your eyes peeled. (Herman Carter laughs in the distance)Adjusted the spawning rules to reduce the possibility for Survivors to spawn next to a KillerTime to hook a survivor reduced from 2 seconds to 1.5 seconds. The hooking animation has been updated.Audio adjustments:The Spirit's phasing audio has been adjusted: Survivors within the Spirit Husk's terror radius will not hear the phasing sound. Survivors outside the Spirit Husk's terror radius can hear the Spirit's phasing sound, but will not be able to determine its direction. Survivors will no longer be able to hear the Spirit's breathing while she is phasing.Adjusted the footstep audio for the stealthier and smaller Killers (The Hag, The Nightmare, The Pig, The Shape, The Spirit and The Wraith)Map changes:Global ChangesThe minimum and maximum hook rules no longer define a random range. They now specify a minimum number of hooks to spawn and a maximum that is allowed to spawnHooks will now spawn at least 20 meters away from each other (unless the minimum is not reached, no two hooks will be closer than 20 meters).The effects of the Petrified Oak, Moldy Oak, Rotten Oak and Putrid Oak Offerings have changed. They now apply a modifier to the minimum and maximum hooks allowed.Tweaked the Pallet Density for each map. The minimum distance between pallets are now either 14m, 16m, 18m or 20m.Hill Totems are now better hidden.Added a few extra hook spawn points to various building tiles to improve the hook spawn pool which was too restricted.Specific ChangesIn The Game map, slightly moved or re-positioned pallets to increase their visibility.In The Game map, a new corner tile may appear with a maze on the bottom floor.In The Game map, set the minimum number of pallets to 15.In Haddonfield, all short fences (white picket fences and hedge fences) have holes in them. Only tall fences can completely enclose a yard.In Lery's Memorial Institute, fixed a situation where two windows leading from the treatment room could spawn at the same time.In Coldwind Farm maps, reworked the Slaughter Tree. Made the loop smol and added a blocker in front of the vault to give the loop a preferred direction.In Pale Rose, made the layout smaller and moved the Shrimp Boat tile.In Grim Pantry, made the layout smaller and added a Dock tile.Added a hook to the top floor of the Thompson House.Flashlight changes:Improved the consistency of flashlight target zones for each Killer (aim at the head!).Improved flashlight feedback to make it clearer when the blind effect is being applied, and when a successful flashlight blind occurs.Reworked the flashlight blind effect that the Killer experiences in first person view (no longer a blindingly pure white-screen effect). New VFX are also applicable for Survivors being blinded with a firecracker item.Healing changes:To give killers the ability to extend the game length through regular gameplay and without increasing generator times, the base time to heal is being increased.Increased the base heal time from 12 seconds to 16 secondsMangled Status Effect: Reduced the modifier strength from -25% to -20%. Mangled will now increase healing time from 16 seconds to 20 seconds.Medkits and their add-ons have had their charges increased to match the new charges required for one heal (from 12 to 16)The recover cap has been increased from 85% to 95%.Recover action speed has been increased from 40% to 50%. Recover is a form of healing, and is affected by the base healing time change. It now takes 30.4 seconds to recover to a maximum of 95%. (It previously took 25.5 seconds to recover to a maximum of 85%)Sabotage changes:Toolbox Sabotage: Removed efficiency penalty. Previously, sabotaging with a toolbox would use 3 charges per second from that toolbox. Seeing as sabotage is no longer permanent, this efficiency penalty has been removed.Saboteur: Seeing as toolbox sabotage no longer suffers from an item efficiency penalty, Saboteur's toolbox sabotage efficiency bonus has been removed. Saboteur now causes hooks and traps sabotaged by that player to stay sabotaged for an extra 10/20/30 seconds.Event specific hooks can no longer be sabotaged by Survivors.Emblem changes:Devout: Hooking all Survivors at least once in a Trial each awards a minimum of Bronze quality in this Emblem.Chaser: Remaining within a close (16 meters) proximity of a hooked Survivor will reduce the quality of this Emblem over time. Being within 8m greatly increases this penalty. This penalty is not applied for the first 10 seconds after a Survivor is hooked. If the Killer is currently in a chase OR there are 1 or more other Survivors within a 16m radius of the hooked Survivor, the penalty is not applied. If the hooked Survivor is the last remaining Survivor in a match, the penalty is not applied.Survivor perk changes:Alert: Range and cooldown have been removed, and effect duration has been adjusted. It now reads: When the Killer performs a break action, the Killer is revealed to you for 3/4/5 seconds.Bond: Increased aura reading range for levels 1 and 2. It now reads: Allies' auras are revealed to you when they are within a 20/28/36 meter range.Iron Will: Removed the stillness condition from levels 1 and 2. Volume reduction adjusted from 75%/100%/100% to 50%/75%/100%.Botany Knowledge: Increased values from 10%/15%/20% to 11%/22%/33%.Sole Survivor: Increased aura reading disruption ranges for all levels. Also, the perk icon will now show as activate when the perk is disrupting killer aura reading that would have revealed the player.Saboteur: Saboteur now causes hooks and traps sabotaged by that player to stay sabotaged for an extra 10/20/30 secondsLeader, Vigil & Streetwise: The effects of Leader, Vigil and Streetwise now persist for 15 seconds after the perk owner is out of rangeKiller perk changes:Hex: No One Escapes Death: Survivors now suffer from the Exposed Status Effect at all levels. Movement increase bonus changed from +3%/4%/4% to +2%/3%/4%.Make Your Choice: Changed the unhook range to 32 meters at all levels. The exposed effect now lasts for 40/50/60 seconds. Perk will stay dimmed in the HUD until at least 32 meters away from the hooked player.Beast of Prey: The red stain disappears after gaining Bloodlust Tier I and stays hidden until you lose Bloodlust. Gain 30%/40%/50% more Bloodpoints for actions in the Hunter category.Bug FixesKiller related:Tentatively fixed an issue that could cause the Killer to teleport next to the pallet while stunned with itFixed an issue that caused the red arrow indicator to appear when Killers broke a palletFixed an issue that allowed Survivors to be able to push Killers if the Killer stops moving after hitting a SurvivorFixed an issue that allowed Killers to enter a hooked Survivors' collision, preventing a hook rescue when they attempted to escapeFixed an issue that caused awake Survivor to retain collision with the Nightmare after being hookedFixed an issue that caused the Hag's terror radius to be removed for the remainder of the match when equipping the Grandma's Heart add-onFixed an issue that allowed the Hag to see through maze walls while carrying or dropping a Survivor from her shoulderFixed an issue that caused no effect when Survivors vaulted a pallet at the same time as the Hillbilly used his chainsaw to break itFixed an issue that caused the Pig's red stain to stay visible after the transition to the Ambush stanceFixed an issue that caused the Pig to leave the Ambush stance when searching a lockerFixed an issue that caused the camera to clip through the Shape's body when performing a Memento Mori killFixed an issue that caused the Survivors' blood to appear bright red while the Spirit charged her powerFixed an issue that caused the Survivors' blood to remain bright red when the Spirit cancelled her power during the chargeFixed an issue that caused items to remain visible if Survivors picked them up during the Spirit's Phase WalkFixed an issue that caused the chase music to continue for the Spirit when using Yamaoka's HauntingFixed an issue that caused the Spirit's katana to hang from her hand after being stunned with a pallet while attackingMap specific:Fixed an issue that caused an impassable gap between a log and the Shrimp Boat in The Pale Rose mapFixed an issue that caused audio corruption in The Pale RoseFixed an issue that could cause the Killer to get stuck on an invisible collision in the big cabin in the Grim Pantry mapFixed an issue that made it impossible for the Nurse to blink in or around the bathroom tile in The Game mapFixed an issue that caused a room on the lower level of The Game map to spawn with no open doorsFixed an issue that made it possible for the Nurse to blink beyond the map barriers in the Family Residence mapFixed an issue that allowed survivors to block Killer movement when crouching in front of the hay bale on the combine harvester in Coldwind Farm mapsFixed an issue that could make it impossible to pick up a Survivor in certain areas of houses in the Lampkin Lane and Badham Preschool mapsPerks:Fixed an issue where the guaranteed hook escape attempt sometimes wasn't granted when using the Deliverance perkFixed an issue that caused Survivors aura not to show when looking directly at them while they're hiding in a locker with Survivor aura perks (ie: Bond, Empathy, etc)Fixed an issue that caused the notification bubble for the Diversion perk to appear slightly higher than other loud noise notificationsFixed an issue that allowed a Survivor to skip the self-unhook animation by throwing a pebble with the Diversion perkFixed an issue that caused the skill checks for Autodidact to be to non-healing skill checksFixed an issue that caused the Kill with the Rancor perk to consume the Ivory Memento Mori KillMiscellaneous:Fixed an issue that could cause the doors on the locker to open/close twice when rapidly entering/exitingFixed an issue that caused the Survivors' to briefly clip through the locker when being grabbed out of itFixed an issue that caused Survivors to clip through the locker doors if the Killer hit them at the same time as they quickly hid in itFixed an issue that caused the prompt order to change when the Killer has more than one prompt at a timeFixed an issue that caused the Killers animation to break when hooking a Survivor gets interruptedFixed an issue that caused the blinding VFX to display for a survivor using the flashlight while a different Survivor blinds the Killer using a flashlightFixed an issue that caused the medkit self healing to stop when medkit ran out of charges while the Self-Care perk is equippedFixed an issue that caused the Doctor's illusions to block the flashlight beam for a short time after they have disappearedFixed an issue that caused the textures on items dropped by sacrificed Survivors to change to the sacrificed textureFixed an issue that caused the Spirit to appear invisible for the Kill Your Friends spectator when switching to her while she uses Yamaoka's HauntingVarious cosmetic clipping/camera adjustments and improvementsAudio & Localization:Fixed an issue that caused auto completed generator piston audio to be louder than manually completed generatorsFixed an issue that caused the Spirit's glass cracking noises to play while she was Phase WalkingMinor localization and translation improvementsUI & HUDFixed an issue that caused the Killers weapons to be flagged as a "power" in the StoreFixed an issue that caused the "Auric Cell Packs" texts to appear cut-off on the short-cut icon in the Store in certain languagesFixed an issue that caused the host's cursor to reset to the default position when a Survivor joins the lobbyFixed an issue that made it impossible to use the controller buttons to change pages in the map selection in Kill Your FriendsFixed an issue that caused the "Waiting for {X} Survivors" to disappear for the Killer when selecting anything in the LoadoutFixed an issue that caused the category icon to be missing from the Spirit's daily ritualMinor UI improvementsXB1 specificFixed an issue that caused the user's Auric Cell amount not to refresh instantly after buying an Auric Cell Pack in Xbox Live Store, or after having passed the IISFixed an issue that caused the Tutorial level transitions to take a long timeFixed an issue that caused the title to hang when pressing the Character Info button at the same time as leaving the tally screen in Kill Your FriendsFixed an issue that made it impossible to acquire any of the escaping achievements if the user escaped through the hatch with less than 5 generators repairedFixed an issue that caused the Global Player Level to become corrupted after switching profiles