4.7.1 | Bugfix Patch - BHVR
<main> <article class="userContent"> <div class="embedExternal embedImage display-large float-none"> <div class="embedExternal-content"> <a class="embedImage-link" href="https://us.v-cdn.net/6030815/uploads/97RBWYBDDG4D/471banner.png" rel="nofollow noreferrer noopener ugc" target="_blank"> <img class="embedImage-img" src="https://us.v-cdn.net/6030815/uploads/97RBWYBDDG4D/471banner.png" alt="471Banner.png" height="300" width="1000" loading="lazy"></img></a> </div> </div> <h2 data-id="balance">Balance</h2><ul><li>Added a maximum turn rate per frame to the Blight's rush for very high sensitivity input.</li><li>Increased controller sensitivity and controller maximum turn rate for the Blight's rush.</li><li>The Huntress add-on "Wooden Fox" now triggers undetectable at the beginning of the reload interaction and its duration has been increased to 15 seconds</li></ul><h2 data-id="miscellaneous">Miscellaneous</h2><ul><li>Huntress ammo count is now updated at the end of the reload interaction.</li></ul><h2 data-id="bug-fixes">Bug Fixes</h2><ul><li>Fixed an issue that caused characters being sold with temporary discounts to not be purchasable with shards anymore.</li><li>Fixed an issue that would cause survivor characters to emote when pressing Numpad 1 or Numpad 2 even if not bound to those keys.</li><li>Fixed an issue that could cause a survivor to be unreachable if downed while unhooking another survivor.</li><li>Fixed an issue that could prevent accessories from remaining properly attached to the Hag's mud phantasm while wearing certain outfits.</li><li>Fixed an issue that could prevent the interaction progress bar from properly resetting to 0 when cancelling the seal portal interaction on the Demogorgon's portals (visual issue only).</li><li>Fixed an issue that could cause the wrong first person animation to play when playing the Twins and taking control of Charlotte.</li><li>Fixed an issue that could prevent progress towards "Getting the Hang of it" when ranking up.</li><li>Fixed an issue that could prevent survivors from being hit by the Deathslinger's projectile while using a key.</li><li>Fixed an issue that could cause the Hag's phantasm trap to display the aura of the Hag when placed in front of a generator.</li><li>Fixed an issue that could prevent the Nightmare from seeing survivor's sleep immunity timers.</li><li>Fixed an issue that could prevent a survivor's right arm from bending correctly when holding a firecracker.</li><li>Fixed an issue that could cause the Nightmare to become permanently invisible from the perspective of a survivor being killed with a "mori" interaction if the action is cancelled before the animation begins.</li><li>Fixed an issue that could cause motion blur when rotating characters in the store</li><li>Fixed issues with the Trapper masks Worn Gaze, Redox Eyes and Iron Chuckles that prevented them from displaying properly.</li><li>Fixed an issue that could cause held medkits, toolboxes or keys to clip with injured female survivor models while running</li><li>Fixed an issue that could prevent the Nurse from blinking through the silo's cap on the map Torment Creek.</li><li>Fixed an issue that could cause an unreachable bear trap to spawn inside the ground in the silo on the map Torment Creek.</li><li>Fixed an issue that could prevent flashlights from blinding killers when used through the windows of Thompson's House</li><li>Fixed an issue that could cause incorrect collision on the second floor of Father Campbell's Chapel.</li><li>Fixed an issue that could cause incorrect collision when falling off a hill in Mount Ormond Resort</li><li>Fixed an issue that could prevent downed survivors from being picked up next to a specific haystack on Coldwind Farm maps</li><li>Fixed a collision issue on the harvester in Coldwind Farm maps that could prevent characters from reaching the haybales from the ramp</li><li>Fixed an issue that could prevent a window vault location from displaying properly in Léry's Memorial Institute</li></ul><p>Xbox Series X|S only:</p><ul><li>Fixed an issue that caused the application to crash upon Signing out of the active account on the initial interaction screen.</li></ul> </article> </main>