ContentThe Xenomorph:Reviewed the Remote Flame Turret placement logic to allow for more flexibility when deploying themDecrease the Tail Attack cooldown movement speed from 2 to 1.2 m/s when missing or when it is obstructedPerks:Adjusted the descriptions of Blast Mine, Chemical Trap, and Wiretap for consistencyAdded a VFX for when the Chemical Trap disappears by itself Bug FixesThe XenomorphThe Xenomorph can no longer see Idle Crows when exiting a tunnelPlayers are now correctly able to make progress for The Onryo's "Viral Video" achievementThe Xenomorph can no longer turn invisible indefinitely in a TrialThe Xenomorph is now correctly able to destroy turrets in the malfunctioned stateFixed an issue where The Xenomorph's regular movement speed could remain after downing a Survivor with the Tail AttackFixed a rare issue where The Xenomorph can become stuck in the tunnels, unable to exitFixed a rare issue where The Xenomorph can fall through the groundPerksThe Adrenaline Perk now correctly gives a bonus health state after self-unhookingAudioThe Skull Merchant's footsteps SFX are no longer missing where she is inspecting the radar.Spark bursts in the Nostromo map are no longer silent.UIFixed an issue that hides the UI when spamming the ESC key while ending a match.CharactersThe Pig's right hand is no longer missing animations when carrying a survivor and moving.Fixed an issue that caused the Camera to move backward when leaning and stalking with Ghost Face.Fixed an issue that caused Vaulting Survivors to be misaligned during the windows vault animation.Fixed an issue that caused The Hag Camera to be obstructed when looking up while wearing any outfit.Environment/MapsFixed an issue where the trees of the Garden of Joy map lose texture and have dark silhouettes when survivors are sacrificed on the hookFixed an issue in Ormond where the Bear-Traps would disappear under the snowFixed an issue in RPD where players could climb Wesker's supply crateFixed one sided collisions on the Nostromo Wreckage Known IssuesSurvivor fast vaults do not align with the expected animation resulting in different distance achieved between male and female survivors