2v8
- The 2v8 event returns Tuesday, February 10th at 11:00 AM Eastern.
NEW KILLER
The Good Guy - Innate Skills:
- Slice & Dice turn speed increased by 10%.
- Increased Hidey-Ho Mode uptime by 15%.
- Performing a Scamper under a pallet breaks it immediately.
- The Good Guy can see Illusionary Footfalls around Survivors.
- Increased Slice & Dice attack duration by 50%.
KILLER UPDATE
The Nemesis:
- Added 2 additional Zombies for a total of 4.
- Increased Zombie movement speed by 35%.
KILLER CLASS UPDATES
Brute - Team Skill:
- Break action speed increased by 25%.
- Kicking a Generator causes it to weaken and begin regressing.
- The aura of the kicked generator will appear in yellow to the Brute.
- The next time a Survivor interacts with the Generator and repairs it past its regression point, it explodes triggering a loud noise notification and sprays the Survivor with smoke. The Survivor suffers from the Hindered status effect for 12 seconds.
- The aura of the generator returns to red after the effect occurs.
- Cooldown for 60 seconds where break action speed bonus is not applied.
Fearmonger - Team Skill:
- Gain 5% Haste when unseen.
- Injuring a Survivor by any means causes up to 2 Survivors within 12 meters of the injured Survivor to scream, revealing their aura to your teammate for 2 seconds.
- Cooldown for 60 seconds where Haste bonus is not applied.
Enforcer - Team Skill:
- Gain 3% Haste when chasing an injured Survivor.
- When you hit a Survivor, the Survivor receives the Enforcer’s Mark, which is visible to both you and your teammate.
- Survivors with Enforcer’s Mark applied have their aura revealed for 1 second every 8 seconds while marked for 45 seconds. Downing the Survivor consumes the mark and increases the Enforcer's lunge attack distance by 60% for 15 seconds.
- 60 second cooldown where the Haste bonus is not applied.
NEW SURVIVOR CLASS: TORCHBEARER
Class Skill:
- Starts with Flashlight of uncommon rarity.
- Class Skill charges over 60 seconds, granting a Flash Grenade when fully charged.
- Behaves like an ability; does not take up any item slot.
- Press the Active Ability button 2 to activate the Flash Grenade.
- Cooldown 60s.
Info Skill:
- Survivors in chase have their aura revealed to you within 32 meters.
- Point a Flashlight at a Killer for 0.5 seconds to reveal them for 2 seconds.
Unlockable Skill:
- Grant Endurance to Survivors you pick up from the Dying State. Injured Survivors that unhook you gain Endurance.
SURVIVOR CLASS UPDATE
Scout – Unlockable Skill:
- Increase your walking speed by 25% and make no grunts of pain while injured.
- Grants immunity to screaming.
NEW MAPS
- Groaning Storehouse
- Rotten Field
FEATURES
Tonics:
- Herb gameplay returns in the form of tonics! They can be found in locations where you would normally find totems and are scattered throughout the map.
- There are two types of tonics that have different effects for Survivor and Killers:
Diluted Tonic:
- Survivor: Restores a health state on use.
- Killer: Increases Haste by 10% for 20 seconds.
Purified Tonic:
- Survivor: Restores a hook state on use.
- Killer: Grants a 10% Haste bonus to both Killers for 20 seconds.
Dual Terror Radius:
- We have updated the Terror Radius to reflect both Killers in range, adjusting the audio tracks for each Killer as they get closer to or further from Survivors.
- The Visual Terror Radius indicator from the Accessibility settings has also been updated to show both Killers when in range, including Lullabies and regular Terror Radii.
Cooperative Healing:
- Increased the number of Survivors able to simultaneously heal one another to 3 (was 2).
Content
- Increased the probability of Steve Harrington to use the original Scared Scream audio (Steagull) to 10%.
Bug Fixes
Audio
- Fixed an issue where performing a Mori with any Killer triggers the voice line of 2 specific Killers during 2V8.
Characters
- Fixed an issue where The First was unable to perform the Traverse Upside Down Killer Power after hooking a Survivor.
- Fixed an issue where the outer ring of The First's Vine attack aiming reticle stayed the same color for the duration of the Trial.
- Fixed an issue where The First's Vine attack animation will not play when done right after cancelling a non-fully charged vine attack.
- Fixed an issue where The Houndmaster's Commands were temporarily unavailable for a few seconds after dropping from a high elevation.
- Fixed an issue where The Ghoul's Kagune Leap remained active when pressing the vault prompt immediately after vaulting with Kagune Leap.
- Fixed an issue where The Ghoul walked at regular speed while holding the power when quickly missing a Kagune Leap after a successful one.
- Fixed an issue where The Ghoul could attack downed Survivors when using Kagune Leap near vault points.
- Fixed an issue where The Ghoul's vault attack animation did not play if The Ghoul moved forward after vaulting a window.
- Fixed an issue where The Skull Merchant's Drone clipped inside her when Deploying a Drone.
- Fixed an issue where sometimes The Dredge's Reign of Darkness ability did not show locker auras, blocking The Dredge from teleporting.
- Fixed an issue where The Mastermind’s Virulent Bond could injure Survivors near pallets that were farther away than intended.
- Fixed an issue where The Legion would clip inside the Pallet when vaulting while in Feral Frenzy.
- Fixed an issue where The Pig could damage Survivors from the other side of a Jigsaw Box.
- Fixed an issue where terrain was visible when The Xenomorph exited a specific Control Station in several maps.
- Fixed an issue where assets and Survivors would appear invisible momentarily when The Xenomorph exited a Tunnel.
- Fixed an issue where Nancy’s facial likeness did not fully match the actress. Her appearance has now been updated to better reflect the actress.
- Fixed an issue where the server would sometimes correct positions after The Nurse blinks.
Environment/Maps
- Fixed an issue in MacMillan's Estate where coming out of a locker shows the character bouncing out.
- Fixed an issue in all realms where Killers can hit Survivors through fire barrels.
- Fixed an issue in Raccoon City Police Station where a chest is hard to interact with.
- Fixed an issue in Grim Pantry where the device of Bada Bada Boom is misaligned with a vault.
- Fixed an issue in Dead Dawg Saloon where The First's power, Focus Ground, can be placed on top of a structure.
Perks
- Small text clarification: Turn Back The Clock now mentions that you can only target generators "you can see" within distance.
- Fixed an issue where the external perk icon disappeared when a Survivor with either Teamwork: Full Circuit and/or Teamwork: Soft Spoken stopped repairing a generator while another Survivor still had the perk(s) active.
- Fixed an issue where Killers kept the Undetectable status effect from Trail of Torment if the generator became blocked by any means.
- Fixed an issue where The Mastermind could be affected by the effects of Hex: The Third Seal after using vault attacks or attacks on Survivors with the Endurance status.