Content
- The Flashbang perk and Firecracker items have been re-enabled.
- The Level 2 of the Haunted By Daylight event tome opened October 24th at 11:00 am ET.
- The Level 3 of the Haunted By Daylight event tome opens October 31st at 11:00 am ET.
- Bloodpoint values for several Haunted by Daylight scoring events have been increased.
Killer Updates
The Skull Merchant - Basekit
- Reverted The Skull Merchant's movement speed when Inspecting her Radar to 4.6 m/s.
- The Skull Merchant sees scan lines from her Drones at all times. (NEW)
- The Skull Merchant sees the aura of scan lines when Inspecting her Radar within 32 meters of the Drone(s). (NEW)
Killer Perk Updates
- Machine Learning:
Decreased the duration of the effect once activated to 35/40/45 seconds. (was 40/50/60 seconds) - Predator:
Decreased the duration of the aura reveal to 4 seconds. (was 6 seconds) - Zanshin Tactics:
Decreased the duration of the aura reveal to 3/4/5 seconds. (was 6/7/8 seconds)
Survivor Perk Updates
- Distortion:
Decreased the requirement to regain a token to 15 seconds in chase. (was 30 seconds) - Inner Focus:
Now only triggers from health state loss caused by the Killer. - We're Gonna Live Forever:
Revert the heal speed increase to 100%. (was 150%)
Bug Fixes
Halloween Event
- Fixed an issue that caused Killers to be able to unleash a Captured Haunt and perform a basic attack in quick succession.
- Fixed an issue that caused the Killer's Void Empowered tracker not to properly update when using a Haunt immediately after picking it up.
- Fixed an issue that caused the Blighted Serum add-on to make the Blight's power unusable.
- Fixed an issue that caused Zarina's Spirited Hair head customization to have a lighter skin tone.
- Fixed an issue that caused several Haunted by Daylight outfit icons to be missing glowing VFX.
- Fixed an issue that caused the Captured Haunt projectile to be blocked by the Knight's Guards.
- Fixed an issue that caused the Cenobite to play the wrong animations when interacting with any Void Rift, Portal or Station.
- Fixed an issue that caused the unopened portals in the Void Zone to play the open portal SFX.
Archives
- Fixed an issue that caused the Nostalgic Axe Charm to be unlocked for all players without unlocking Tier 50 in the Tome 21 Rift.
Audio
- Fixed an issue that caused the Generator to have missing SFX in the Tutorial.
- Fixed an issue that caused the Entity "Attack" SFX to be missing on hook phase transitions.
- Fixed an issue that caused the Dark Lord's Hellfire charge SFX to be too low.
- General optimization pass to fix issues that caused multiple SFX to be missing.
Characters
- Fixed an issue that caused several Killers' Mori animations to be entirely in FPV.
- Fixed an issue that caused the Dark Lord's Sylph Feature and Ruby Circlet add-on combo to increase the Hellfire cooldown.
- Fixed an issue that caused the Dark Lord to be able to use Hellfire through some walls when changing directions before using the power.
- Fixed an issue that caused Survivors to be inflicted by Deep Wound when hit with a basic attack after the Hillbilly used his chainsaw with the Lo Pro Chains add-on.
- Fixed an issue that caused the Doctor's Illusionary pallets aura to be shown as both standing and dropped.
- Fixed an issue that caused the Spirit's Husk to have the Killers red stain when Undetectable.
- Fixed an issue that caused the Good Guy's Scamper ability to bypass the 90 degree camera lock.
- Fixed an issue that caused the Good Guy's Hidey-Ho Mode to go on cooldown even if Slice & Dice was still being charged or used.
- Fixed an issue that caused the Knight to be able to kick generators (among other interactions) while setting a path for a Guard.
- Fixed an issue that caused the Skull Merchant's drones scan lines to sometimes spawn inconsistently when deployed.
- Fixed an issue that caused the Darkness effect to disappear on the Dredge after teleporting to a second locker.
- Fixed an issue that caused the Blight to sometimes play the fatigue animation after using Lethal Rush.
- Fixed an issue that caused the Wraith to be unable to move or attack after doing certain interactions when using the Serpent - Soot add-on.
- Fixed an issue that caused Survivors to have no facial expressions when caught by the Cenobites chains.
Environment/Maps
- Fixed an issue that caused multiple breakable walls to spawn inside the Asylum building in the Disturbed Ward map.
- Fixed an issue that caused 5 breakable walls to spawn inside the main building in the Coal Tower map.
- Fixed an issue that caused breakable walls to spawn close together or on top of each other in multiple maps.
- Fixed multiple issues related to the camera fading since the release of the Mori Finisher Feature
- Fixed multiple issues related to the adaptation of maps for the 2v8 mode
- Fixed an issue in the Nostromo's map where the Nurse can blink on top of rocks
- Fixed an issue in Dead Dawg Saloon where the AI can't navigate properly when the target is standing on the table of the saloon
- Updated a loop around the Groaning Storehouse where the players could abuse the branching of the vaults
- Added Hooks spawners on the second floor of the Father Campbell's Chapel
- Fixed an issue in the Nostromo's map where the Nurse could blink and get stuck in the main structure
Platforms
- Fixed an issue that caused a crash when EAC Shutdown
Cross-progression
- Fixed an issue that enabled family shared DLC on Steam to be used on other platforms with cross progressed accounts
Misc
- Fixed an issue that caused the Killer client to crash when being blinded by a Flashbang or Firecracker at a specific moment at the end of their mori.
- Fixed an issue that caused Survivors spam healing another Survivor in a corner of a map to potentially snap out of bounds.
- Tentatively fixed the issue where players would face desync if they played the game on Low settings.
Known Issues
- The post-uncloak movement speed is missing when destroying a Breakable Wall or Pallet, or damaging a Generator, with The Wraith's "The Serpent" - Soot add-on.
ADDENDUM
November 4th 11am ET: Update to Playstation 5 only, to prevent potential graphical issues on PS5 Pro. This does not affect crossplay.